I'm trying to write a plugin for BBEdit.  The SDK sample is in C, but
I'd like to use C++ as there's some existing higher-level
functionality I'd like to connect with my plugin.  I see the Python
language module is in C++ (or at least is contained in .cp files), so
I assume it's possible, but if I compile my plugin as C++, when I use
it in BBEdit, BBEdit segfaults.

Does anyone know:

1. Is it possible to write a BBEdit plugin in C++?
2. If so, what's the proper incantation to make it work?  Best would
be if someone could give me an idea of how to go from the HelloWorld
plugin in the SDK to a version that compiles in C++.

Thanks,
- Steve

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