Wow, what a project! I'd never thought of extending bbincludes anywhere 
near this far.

I won't pretend that I have anything but a cursory understanding of what 
you've accomplished, but here are some trivial notes so far:

   - Wrap the "social media" meta information in bbignore tags so when you 
   check site syntax you don't have multiple errors and warnings per page.
   - The copyright symbol in the footer is often better as an HTML entity.
   - I optimize my include files, both to cut down on transfer time and to 
   make it easier to see where the live content is on the page. This gets 
   around the indent issue.
   - I've had terrible experiences storing my includes files inside the 
   same folder as my project files. You seem to have finessed a way around 
   that, but I always have separate includes and build folders in each 
   project, so I have to be really blitzed to "update" an include file.
   - There's a new version of Bootstrap 4.
   - There's a new version of jQuery 3.
   - This approach may be a bit daunting for beginners or those with 
   simpler websites, but if it works as I hope it does it would get around the 
   issue with not being able to edit BBEdit template pages and then having 
   those changes ripple through your site, ALA Dreamweaver.


On Tuesday, September 7, 2021 at 2:56:30 PM UTC-7 Christopher Werby wrote:

> Announcing the release of Code Modules — an open source project developed 
> over years for creating and maintaining websites using BBEdit's include and 
> variable features.
>
> There’s documentation at https://codemodules.net/, a sample demo website 
> at https://sample.codemodules.net/ and a GitHub repo at 
> https://github.com/ChristopherWerby/code-modules with the source files 
> for the sample website together with the starter files.
>
> Just released today.  If anything strikes you as wrong or needing 
> improvement, please let me know.  I hope you find it useful.
>

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