Made no difference adding the -Djavafx.platform=eglfb VM parameter. Not highly knowledgeable about Minecraft but does the game use Java2D?
On Friday, 20 June 2014 16:14:05 UTC+12, RobertCNelson wrote: > > On Thu, Jun 19, 2014 at 9:30 PM, Nick Apperley <[email protected] > <javascript:>> wrote: > > Robert, > > > > Thank you for helping out, highly appreciated. Now I am at a difficult > > position where the ball is in TI's court with properly implementing the > EGL > > 2 APIs. No JavaFX programs can be run on the BBB via the frame buffer > until > > that issue is resolved. At least the SGX demos are working fine now so > there > > is some hope on getting the GPU utilised throughout the OS (Debian, > Ubuntu > > etc). > > Does it make any difference if you force eglfb mode? > > java -Djavafx.platform=eglfb -jar xyz > > (i couldn't get it to work with minecraft, it still wanted x11..) > > Regards, > > -- > Robert Nelson > http://www.rcn-ee.com/ > -- For more options, visit http://beagleboard.org/discuss --- You received this message because you are subscribed to the Google Groups "BeagleBoard" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
