Found an Oracle article 
<http://docs.oracle.com/javase/8/embedded/develop-platforms/javafx.htm> on 
getting JavaFX 8 to work on a Beagleboard-xM which may be relevant to the 
BBB. In the article DirectFB <http://www.directfb.org/> is used for 
graphics rendering however it is done in software, which may be BRUTAL 
performance wise. Might be worth trying the DirectFB method which could 
work for other technologies that require EGL 2 support (eg Kivy 
<http://kivy.org> for Python).

On Friday, 20 June 2014 17:07:20 UTC+12, Nick Apperley wrote:
>
> Made no difference adding the -Djavafx.platform=eglfb VM parameter. Not 
> highly knowledgeable about Minecraft but does the game use Java2D?
>
> On Friday, 20 June 2014 16:14:05 UTC+12, RobertCNelson wrote:
>>
>> On Thu, Jun 19, 2014 at 9:30 PM, Nick Apperley <[email protected]> 
>> wrote: 
>> > Robert, 
>> > 
>> > Thank you for helping out, highly appreciated. Now I am at a difficult 
>> > position where the ball is in TI's court with properly implementing the 
>> EGL 
>> > 2 APIs. No JavaFX programs can be run on the BBB via the frame buffer 
>> until 
>> > that issue is resolved. At least the SGX demos are working fine now so 
>> there 
>> > is some hope on getting the GPU utilised throughout the OS (Debian, 
>> Ubuntu 
>> > etc). 
>>
>> Does it make any difference if you force eglfb mode? 
>>
>> java -Djavafx.platform=eglfb -jar xyz 
>>
>> (i couldn't get it to work with minecraft, it still wanted x11..) 
>>
>> Regards, 
>>
>> -- 
>> Robert Nelson 
>> http://www.rcn-ee.com/ 
>>
>

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