On Tue, Nov 3, 2015 at 4:56 PM, Baptiste <[email protected]> wrote:
> Hello,
>
>
>
> I’m using a BeagleBone as a base to develop a custom board. I’ve read pages
> and pages of doc and I feel I need some highlights to make sense of it all.
> Note that I’m mainly trying to understand the custom Linux distribution
> workflow at the lowest level here, for instance to be able to recreate from
> scratch the OE BeagleBoard stack… and I’m confused by all the available
> resources.
>
>
> So, here is my question spree to shed some light on these matters, not
> necessarily specific to the BeagleBone but it's a great platform to
> understand it all. Feel free to contribute even if you don’t have all the
> answers.
>
>
> I don’t understand why is the meta-beagleboard layer that huge. First, why
> is it using the kernel 3.8 where the meta-ti layer supports 4.1? (is
> meta-beagleboard depending on meta-ti in the first place, and if not, why?
> There are references to the BB in the meta-ti tree, why is an other layer
> even needed?) What's the difference with the layer meta-bbb?
>
> Then, why is recipes-kernel so full of all kind of patches? Where do those
> come from, why does the kernel need so much patching? Then, if those patches
> are here to “fix” the mainline kernel for the BB, what is exactly the
> RobertCNelson/bb-kernel repo? And the beagleboard/linux repo? What’s the
> relationship between all those projects?
>
>
> Also, I’ve read the DeviceTree story, but it seems that the actual
> BeagleBone DTS is in the kernel
> (arch/arm/boot/dts/am335x-bone-common.dtsi)... yet I thought the whole point
> of the DTS transition was not to add all ARM board files to the kernel.
> Moreover, many mach-omap2/ and DTS files are patched in bb-kernel and in
> meta-beagleboard... is it just because they’ve not been merged back to
> mainline yet?
>
> When it comes to customizing the DTS, I’ve seen for instance a reference to
> https://github.com/bradfa/beaglebone_pinmux_tables/blob/master/beaglebone_pins_p8
> or https://github.com/jadonk/bonescript/blob/master/src/bone.js to find out
> the actual pin numbers. How are these files have even been generated?
>
>
> I know I am mixing up different concepts here but they all coexist in the
> different docs… so I thought I’d give it a try here. Some resources clearing
> that up would be great too.
>
>
> Thank you for any clue that’ll help me to see through this forest!
> Baptiste
>
FWIW: For the reason other meta's seem to me either unmaintained for
long time or bloated or both, I created another very simple layer [1]
with current beagleboard.org kernel and dt.overlays. No meta-ti
dependency / only sw-rendered mesa - works just fine for me.

[1] https://github.com/schnitzeltony/meta-bbone

Andreas

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