On Tue, Nov 3, 2015 at 10:57 AM, 'Andreas Müller' via BeagleBoard
<[email protected]> wrote:
> On Tue, Nov 3, 2015 at 4:56 PM, Baptiste <[email protected]> wrote:
>> Hello,
>>
>>
>>
>> I’m using a BeagleBone as a base to develop a custom board. I’ve read pages
>> and pages of doc and I feel I need some highlights to make sense of it all.
>> Note that I’m mainly trying to understand the custom Linux distribution
>> workflow at the lowest level here, for instance to be able to recreate from
>> scratch the OE BeagleBoard stack… and I’m confused by all the available
>> resources.
>>
>>
>> So, here is my question spree to shed some light on these matters, not
>> necessarily specific to the BeagleBone but it's a great platform to
>> understand it all. Feel free to contribute even if you don’t have all the
>> answers.
>>
>>
>> I don’t understand why is the meta-beagleboard layer that huge. First, why
>> is it using the kernel 3.8 where the meta-ti layer supports 4.1? (is
>> meta-beagleboard depending on meta-ti in the first place, and if not, why?
>> There are references to the BB in the meta-ti tree, why is an other layer
>> even needed?) What's the difference with the layer meta-bbb?
>>
>> Then, why is recipes-kernel so full of all kind of patches? Where do those
>> come from, why does the kernel need so much patching? Then, if those patches
>> are here to “fix” the mainline kernel for the BB, what is exactly the
>> RobertCNelson/bb-kernel repo? And the beagleboard/linux repo? What’s the
>> relationship between all those projects?
>>
>>
>> Also, I’ve read the DeviceTree story, but it seems that the actual
>> BeagleBone DTS is in the kernel
>> (arch/arm/boot/dts/am335x-bone-common.dtsi)... yet I thought the whole point
>> of the DTS transition was not to add all ARM board files to the kernel.
>> Moreover, many mach-omap2/ and DTS files are patched in bb-kernel and in
>> meta-beagleboard... is it just because they’ve not been merged back to
>> mainline yet?
>>
>> When it comes to customizing the DTS, I’ve seen for instance a reference to
>> https://github.com/bradfa/beaglebone_pinmux_tables/blob/master/beaglebone_pins_p8
>> or https://github.com/jadonk/bonescript/blob/master/src/bone.js to find out
>> the actual pin numbers. How are these files have even been generated?
>>
>>
>> I know I am mixing up different concepts here but they all coexist in the
>> different docs… so I thought I’d give it a try here. Some resources clearing
>> that up would be great too.
>>
>>
>> Thank you for any clue that’ll help me to see through this forest!
>> Baptiste
>>
> FWIW: For the reason other meta's seem to me either unmaintained for
> long time or bloated or both, I created another very simple layer [1]
> with current beagleboard.org kernel and dt.overlays. No meta-ti
> dependency / only sw-rendered mesa - works just fine for me.
>
> [1] https://github.com/schnitzeltony/meta-bbone

And i probally break it weekly:

https://github.com/schnitzeltony/meta-bbone/blob/master/recipes-kernel/linux/linux-bbone_4.1.bb#L12

I never got it working 100%, but you should be able to use the git tag's

https://github.com/RobertCNelson/meta-beagleboard-kernel/blob/master/recipes-kernel/linux/linux-beagleboard.org_4.1.bb#L46-L58

So it'll break less often..

Regards,

-- 
Robert Nelson
https://rcn-ee.com/

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