Missed a -o in there, but hopefully you get the point ;)

On Thu, Jun 29, 2017 at 10:36 AM, William Hermans <[email protected]> wrote:

>
> On Thu, Jun 29, 2017 at 10:12 AM, mzimmers <[email protected]> wrote:
>
>> Hey, William...thanks for the pointers. I actually do already have
>> cross-development working (for user space programs). I'm using Qt Creator,
>> and a Linaro toolchain and sysroot. I built Qt for the armhf in order to
>> get the right qmake.conf file, and I can cross-debug using gdbserver on the
>> BBB. So, I've got that going already.
>>
>> But, as you're aware, cross building for kernel stuff is more involved,
>> and I'm inclined to agree with you that I'm making this a bigger deal than
>> it is. I'm prepared to move on, though I'd really like to know why this
>> example program isn't working. But, as I mentioned, this isn't a BBB
>> problem, so I'm not going to pursue it here.
>>
>> Right. You want to know how much I personally cross compile ? Zero. When
> I was toying around with compiling my own kernel was about the only time.
> At one point I did setup the Linaro cross tool chain, with code::blocks(
> IDE ) on Windows and got that working. But IMHO time is much better spent
> learning how to compile natively, from the command line. Because that
> information can be used anywhere. Knowing your tool chain from the command
> line is a must in my opinion. After that, learning a build tool such as
> make is a must too. Quite honestly though, I hardly ever even use make.
> Most of my projects are modular in nature, and small applications that
> communicate with each other through files. Or other means like mqtt
> outbound to a server somewhere. So basically my whole process starts with
> writing the code then . . . $ gcc -Wall <source_file>
> <target_executable_file>
>
> Keeping things modular and small makes life for me much easier . . .Not to
> be confused with kernel modules of course ;)
>

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