You can use glxgears to see if you are able to get a OpenGL-ES window to
open.

Also, you can use glmark2-es2 to run tests on the graphics to get
performance data
https://www.pcsuggest.com/install-glmark2-debian/

This works on that fruit board, so it should work with a BB.

Cheers,

Jon

On Sun, Apr 5, 2020 at 11:48 AM Robert Nelson <[email protected]>
wrote:

> On Sun, Apr 5, 2020 at 12:32 PM Will Gallia <[email protected]> wrote:
> >
> > Hi Robert, I'm having trouble creating an OpenGL context using egl. My
> programs are compiling, but I can't get a valid context to work with. I was
> wondering if you had a test suite that you use to check you can talk with
> the SGX? Any pointers would be gratefully appreciated.
>
> Maybe https://github.com/powervr-graphics/Native_SDK ?
>
> ps, this is pre-installed on:
>
> https://rcn-ee.net/rootfs/bb.org/testing/2020-04-04/stretch-imgtec/
>
> Hoping to make it an official blend. ;)
>
> Regards,
>
> --
> Robert Nelson
> https://rcn-ee.com/
>
> --
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