> The reason the GUI blocks instrument changes is that the BSE core hasn't had
> support for this yet. If soundfonts can implement changes during runtime, the
> associated, we'll of course release that restriction and make it user
> accessible. I guess that's better left for another PR, right?
I agree. As I understand it, updating beast-gtk is to be avoided, I suppose
this should be done once ebeast supports assigning soundfont & preset with the
new ui. The fluid code as it is supports changing the preset of an existing
track during play. It doesn't support changing the SF2 filename of a track
during play, but this could be implemented by swapping the fluid_synth_t
instance in this case. Maybe that should be done after you have the new engine
module api.
Anyway I think I've addressed the other issues now, will reassign this to you
so you can merge it.
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