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Today's Topics:

   1. Re:  How to model this in haskell, get rid of my  OO
      thinking? (Stephen Tetley)


----------------------------------------------------------------------

Message: 1
Date: Tue, 18 May 2010 16:11:14 +0100
From: Stephen Tetley <stephen.tet...@gmail.com>
Subject: Re: [Haskell-beginners] How to model this in haskell, get rid
        of my   OO thinking?
Cc: Biginners Haskell Mailinglist <beginners@haskell.org>
Message-ID:
        <aanlktikxjaaa9pwo4wftzjy1gxgeiafkbqaxk_j-b...@mail.gmail.com>
Content-Type: text/plain; charset=ISO-8859-1

On 18 May 2010 15:29, Nathan Huesken <hask...@lonely-star.org> wrote:

[SNIP]

> Yes, that makes sense. Still, how would the "World" object look?

Hi Nathan

I don't know how appropriate it would be for a game - but Malcolm
Wallace and colleagues presented a scene graph in this paper:

Huge Data but Small Programs: Visualization Design via Multiple Embedded DSLs
http://eprints.whiterose.ac.uk/5000/1/padl09.pdf

... see 5.2 Rendering and Interaction


It might make a concrete starting point. There is a different scene
graph on Hackage, but it has a somewhat more complicated
implementation.

Best wishes

Stephen


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