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You can reach the person managing the list at beginners-ow...@haskell.org When replying, please edit your Subject line so it is more specific than "Re: Contents of Beginners digest..." Today's Topics: 1. Re: How to model this in haskell, get rid of my OO thinking? (Stephen Tetley) ---------------------------------------------------------------------- Message: 1 Date: Tue, 18 May 2010 16:11:14 +0100 From: Stephen Tetley <stephen.tet...@gmail.com> Subject: Re: [Haskell-beginners] How to model this in haskell, get rid of my OO thinking? Cc: Biginners Haskell Mailinglist <beginners@haskell.org> Message-ID: <aanlktikxjaaa9pwo4wftzjy1gxgeiafkbqaxk_j-b...@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1 On 18 May 2010 15:29, Nathan Huesken <hask...@lonely-star.org> wrote: [SNIP] > Yes, that makes sense. Still, how would the "World" object look? Hi Nathan I don't know how appropriate it would be for a game - but Malcolm Wallace and colleagues presented a scene graph in this paper: Huge Data but Small Programs: Visualization Design via Multiple Embedded DSLs http://eprints.whiterose.ac.uk/5000/1/padl09.pdf ... see 5.2 Rendering and Interaction It might make a concrete starting point. There is a different scene graph on Hackage, but it has a somewhat more complicated implementation. Best wishes Stephen ------------------------------ _______________________________________________ Beginners mailing list Beginners@haskell.org http://www.haskell.org/mailman/listinfo/beginners End of Beginners Digest, Vol 23, Issue 29 *****************************************