Thanks, this worked and helped.
So to extend this, and help my understanding, how do I refer to a
morph in a workspace? If I named the morph polyB, and I do something
like "hide PolyB" in the workspace it asks about PolyB.
On 3 Jun 2007, at 14:26, Bert Freudenberg wrote:
On Jun 3, 2007, at 19:50 , David H. Shanabrook wrote:
Hi.
I am writing some simple morphic scripts. It would be convenient
to use smalltalk directly, so I toggle the script to directly
enter the code. But I am having problems, as it is not working.
If I uses tiles to create a script and then toggle over to text
mode, the script looks like this for script "showa":
showa
self setX: PolyZb getX.
self setY: PolyZb getY.
self setHeading: PolyZb getHeading.
PolyZb hide.
self show
I think when I type the script in directly it doesn't know how to
reference PolyZb (a polygon object I created).
You need to reference an object at least once in another object's
tile script to make it "known" to the scripting system (*). After
that, you can just type the name.
Any help? How does this translation between morph object's name
and the internal SmallTalk name happen?
It's "Smalltalk", btw., with a lower-case "t".
- Bert -
(*) More precisely, #uniqueNameForReference must have been sent to
the object to put it into the global registry named "References".
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