On Monday 04 June 2007 4:40 pm, Bert Freudenberg wrote: > Now that only works for morphs that actually *have* a player, that > is, the morphs that are scripted. I noticed that the 'debug' button has new entries for player the moment I open a player on that morph, even before I start creating scripts. Is it because the action tiles (like make sound) are really scripts?
> To reference any morph (and we're leaving the Etoys world with this) > is to enable the "create textual references to dropped morphs" option > in the Workspace's menu next to its close button. What a hidden gem! BTW, what are the numbers suffixing the name? Are they related to its oop? Regards .. Subbu _______________________________________________ Beginners mailing list [email protected] http://lists.squeakfoundation.org/mailman/listinfo/beginners
