Here's Etoys 5 demo showing smooth scrolling, collisions, gravity, etc.
Part of an ongoing lo-spec arcade style project in Squeak/Etoys.

https://youtu.be/Gnni4AhCFeg

I had a long thoughtful email to report things and muse on others but I'm
never sure how much this stuff is read and I hate consistently looking 'too
damn enthusiastic' in front of meloncholic folks who only keep things
running out of spite sometimes...thus...TL:DR version of the 4 times
rewritten message:

Etoys in Squeak 6 has weird bugs I tried to figure out but couldn't so I'll
continue to make projects in Etoys5 vanilla while reporting my findings
when/if I get inclination to poke around in Squeak 6's (apparently
incomplete) port of Etoys.

Bug 1: Hands object apparently doesn't get constructed properly to catch
whatever info it needs when opening an Etoys Viewer Flap for any Playfield
(read: PasteUpMorph..?). It is similar to the generic Etoys errors thrown
when trying to get flaps on non etoys morphs, seems also probably related
to color, since colors are very different too.

Bug 2:  Heading and Heading Direction angles clip to 45 degree angles for
no reason in the Etoys scriptor. However, actual rotation of the object
reflects correct heading. In other words, Heading of 64 makes object rotate
visually to 64 degrees but travel at 45 degrees because the angle is
clipped somehow.
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