Whereas OpenGL API is standard across all platforms,
2D is all different. How would you paint then in
platform-agnostic manner?


--- bill lam <[EMAIL PROTECTED]> wrote:

> Oleg Kobchenko wrote:
> > There are two separate issues here:
> >  - glpaint vs glpaintx (2D)
> >  - OpenGL
> > 
> > 2D looks reasonable and makes sense.
> 
> I'm not familiar with OpenGL. But I'm wonder if it is possible to obtain DC 
> of 
> isigraph or printer so that gl2 commands could also be decommitted.
> 
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