Whereas OpenGL API is standard across all platforms, 2D is all different. How would you paint then in platform-agnostic manner?
--- bill lam <[EMAIL PROTECTED]> wrote: > Oleg Kobchenko wrote: > > There are two separate issues here: > > - glpaint vs glpaintx (2D) > > - OpenGL > > > > 2D looks reasonable and makes sense. > > I'm not familiar with OpenGL. But I'm wonder if it is possible to obtain DC > of > isigraph or printer so that gl2 commands could also be decommitted. > > ---------------------------------------------------------------------- > For information about J forums see http://www.jsoftware.com/forums.htm > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
