Immediate steps without timer for j601 beta k or l:

- Run the OpenGL demo, select desired model

- Type or paste into session manager and execute line by line:

   g_z_=: 2 : '(6!:3 bind n)@[EMAIL PROTECTED]'    NB. verb g delay
   cocurrent'jgldemo'

   (0&gsrotate bind 2) g 0.2^:10''

   go=: (0&gsrotate bind 5) g 0.5
   go go go''


 - Select Soccer Ball model

   g1=: (gstranslate bind 0 0.5 0) g 0.5
   g2=: (0&gsrotate bind 5) g 0.5
   g3=: (gstranslate bind 0 _0.5 0) g 0.5

   g1 g2^:3 g3^:2 g2^:3 g1''




This produces visible steps of changes.


--- Brian Schott <[EMAIL PROTECTED]> wrote:

>       I am attempting to test the ability of openGL to
> show intermediate steps in a simulation on the Mac. The
> attached script accomplishes this in a very narrow manner by
> placing the desired simulation directly into the verb
> sys_timer and changing xx in wd 'timer xx' to a small
> positive integer. You can observe this narrow simulation
> ability by loading the script (which is patterned after the
> first script in the openGL Lab) and executing run'' . If you
> look closely you will see the background color of the
> control change colors quickly (5 times).
> 
>       But using run'' is too limited because run'' ITSELF
> defines sys_timer_z_ to be "gspaint" which in turn defines
> "paint" which really does the drawing. I need a verb like
> "go" which does NOT define "paint" to produce a change in
> the control. I need the verb like "go" to be able to be part
> of a string of immediate executions verbs like "go[go[go''"
> which in this example results in 3 "go" changes in the
> drawing. The verb "go" supplied in the script does nothing
> currently except change focus from the .ijs window to the
> control, but is included to be suggestive of what I think it
> should look like.
> 
>       If you think you have seen this question before, you
> have. I was trying to do the same thing with J504 but no
> solution was forthcoming and I am hoping J6 has a solution.
> 
> Thanks.
> 
> (B=)
> 
> Brian Schott
> Atlanta, GA, USA
> schott DOT bee are eye eh en AT gee em ae eye el DOT com
> http://schott.selfip.net/~brian/
> 
> NB. sys_timer.ijs for J601
> NB. patterned after:
> NB. system\examples\graphics\opengl\lab\ogl1.ijs
> 
> clear''     NB. clear base locale
> require 'opengl gl2 gl3'
> coinsert 'jgl2 jgl3'
> 
> RUNDELAY =: 1
> 
> GL3LAB=: 0 : 0
> pc gl3lab closeok;
> xywh 0 0 100 100;cc g isigraph rightmove bottommove;
> pas 0 0;
> rem form end;
> )
> 
> run=: 3 : 0
>   wd GL3LAB
>   ogl=: ''conew'jzopengl'
>   wd'pshow;'
>   COUNT =: 5
>   HWNDC=: wd 'qhwndc g'
>   HW   =: glqwh''
>   sys_timer_z_=: gspaint
>   wd 'timer ',":RUNDELAY
> )
> 
> go =: 3 : 0
>   alloc__ogl HW
>   CLEARCOLOR =. ?4#2
>   glClearColor CLEARCOLOR
>   glClear GL_COLOR_BUFFER_BIT
>   glOrtho _1 1 _1 1 _1 1
>   glColor3d 0 0 0
>   glBegin GL_POLYGON
>   glVertex 1  ,0  ,0,1
>   glVertex 0  ,0.5  ,0,1
>   glVertex _1 ,0  ,0,1
>   glEnd ''
>   draw__ogl''
>   wd'pshow;'
> )
> 
> paint=: 3 : 0
>   if. COUNT do.
>     smoutput COUNT =: <:COUNT
>     alloc__ogl wh=. glqwh''
>     CLEARCOLOR =. ,&0?3#0
>     glClearColor CLEARCOLOR
>     glClear GL_COLOR_BUFFER_BIT
>     glOrtho _1 1 _1 1 _1 1
>     glColor3d 0 0 0
>     glBegin GL_POLYGON
>     glVertex 1  ,0  ,0,1
>     glVertex 0  ,1  ,0,1
>     glVertex _1 ,0  ,0,1
>     glEnd ''
>     draw__ogl''
>   else.
>     wd 'timer 0'
>     4!:55 <'sys_timer_z_'
>   end.
> )
> 
> gspaint=: 3 : 0
>   glsel HWNDC
>   NB. glClear GL_COLOR_BUFFER_BIT  +GL_DEPTH_BUFFER_BIT
>   paint''
>   glpaint''
> )
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
> 


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