There's been a lot of progress done in beta u. Available for all platforms (except CE), it combines resolutions for previously reported issues in a number of recent betas. All those issues were tested and found to be fixed both in Windows and Java.
There are a number of important consistency enhancements between Windows, Java and Mac. So J code for graphics and UI is now much more platform neutral. There are couple of minor issues related to the resolved problems, but the convergence rate is very high. * On Mac, the Y coordinate for glrect is shifted by -1. Windows Java is OK. See the same focus.ijs or box positioning in Configure dialog. (Minor: Box positioning is colored differently: Win light/dark gray; Win-Java white/gray; Mac all grark gray.) * glpaint should not depend on glwindoworg. Now it is necessary to set glwidoworg to 0 0 for glpaint to work correctly. (as opposed to glqpixels/glqpixels which should depend on windoworg; moreover glpixels should be safely clipped by boundaries of the canvas and glclip rectangle(s) -- please confirm. how will glqpixels behave outside of canvas?) __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
