awy;357224 Wrote: 
> 10 seconds before the end of a track is when the server starts streaming
> the next track. It may be that the player is getting starved of CPU by
> the SC activity (assuming that SC and SP are running on the same
> system). The final audio output buffer in SP is not very large (to keep
> command and sound-effect latency down). You could try increasing the
> priority of the SP process - using *nice* on *nix systems.

I'm using today's builds for SP and SqueezeCenter (Version: 7.3 - 23911
@ Wed Nov 12) and the sound blip is still there.  SqueezePlay is running
on a desktop computer connected to the server router via a wireless
card, both systems are using XP, SP3.  Wireless connection reports 54
Mbps and excellent signal strength.  What I've noticed: when playing an
album the transfer rate to the PC averages 1 Mbps(FLAC) for all tracks. 
It drops to 0 at about 37 seconds from the end of a track.  At 10
seconds remaining there is a spike to 10 Mbps and this is when the
sound cuts out briefly. Network transfer quickly goes back to 1 Mbps. 
Both the server and client PC show no more than 15% CPU utilization
throughout.

I've also not been able to stream more than four or five tracks without
SqueezePlay cutting out.  A popup message comes up (too brief to read
the entire message, but it's something about re-buffering).  Is there a
log file I can check or enable for SqeezePlay?


-- 
Echo
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