>Phil, it's that initial "nothing" case that really worries me. Boom
>still relies on a server-side fallback when the stream doesn't work, and
>then will fallback to a client-side tone when the server is not
>connected. From what you report it sounds like your radio stream has not
>been reliably connected to, and in the case of the fallback alarm
>sounding the Boom worked as designed. However, that first behavior needs
>fixing regardless. If you can reproduce this with player.alarmclock set
>to debug, that would probably be the best information to gather.
>
Okay, I'll enable player.alarmclock, and leave my server unchanged for a few 
days to see if it occurs again.

Note that there wasn't anything in the logs to indicate any issue with 
connectivity.
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