Philip Meyer;645586 Wrote: 
> 
> I had already been running two instances (7.5 & 7.6) that share nothing
> - different prefs, cachedir, DB, etc.  Except IP address, so I was
> stopping one and starting the other.
> 
> >- Remove the server UUID (server_uuid). Either remove the line or
> >  blank out the UUID (use '') and a new, unique ID will be generated
> >  when the server is started.
> 
> Hmm, I hadn't ensured there was a different UUID before.  What does
> this affect?

Apparently it's used by the players to identify the server in some
manner. Maybe a part of slimproto. Probably unimportant if the servers
aren't running at the same time. For some reason it seems to be more
critical for SP based players. If you have two instances running with
the same UUID the players will bounce back and forth between them, as
though they can't tell the difference. You'll see it on the display as
"Connecting to..." spinnies. Try it, it's interesting.

> 
> >- If you run different versions of the server and will be connecting
> >  your players to them, you probably don't want firmware upgrading
> and
> >  downgrading all the time. Players will work just fine with the most
> >  recent firmare version connecting to an older server.
> 
> I've always thought that it might invalidate testing.
> 
> So it's safe to use 7.6 firmware in 7.5.5 SBS?

That's how I've always tested, unless I'm testing something that I know
to be different within or affected by the firmware itself. I suppose it
may be important in some particular tests, but it's unimportant for
most. For example, it's necessary to have a player connected just to
test adding music to a playlist. You can also use desktop SqueezePlay
for testing purposes and not worry about firmware revisions.


-- 
JJZolx
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