>Apparently it's used by the players to identify the server in some
>manner. Maybe a part of slimproto. Probably unimportant if the servers
>aren't running at the same time. For some reason it seems to be more
>critical for SP based players. If you have two instances running with
>the same UUID the players will bounce back and forth between them, as
>though they can't tell the difference. You'll see it on the display as
>"Connecting to..." spinnies. Try it, it's interesting.
>
I thought they would be communicating only with the IP address that is hosting 
the music library chosen.
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