atz6975 wrote: > manual synching seems to beat the purpose of synchronized play... are > you serious?
Those settings serves a purpose , if the delay is always and constantly the same, you only have to adjust it once . Also ther is cases when sync can't work without the help of this. For example many HT receivers with some digital DRC and eq etc , the processing will introduce a delay that can not be known to the server unless you set it yourself . There is some delay trough my processor and digital speakers that I adjusted for . But that can be more finicky than you migth like , from where should it sync ,you need to listen equidistant to all sources than also go to each room and judge how fluttery it sounds and make a compromise judged from where you listen mostly . Even if the sound comes out at the exact same moment in two players does guarantee subjectively good sync in all locations sound is not very fast, if you are extremely close to one player and crank up the volume on the one farthest away how does that sound to you ? But a reasonable compromise can often be found, it's often ok on not to crazy volumes so that the closest player dominates the sound and the other are synced enough to not interfere in an irritating way . ------------------------------------------------------------------------ Mnyb's Profile: http://forums.slimdevices.com/member.php?userid=4143 View this thread: http://forums.slimdevices.com/showthread.php?t=94109 _______________________________________________ beta mailing list [email protected] http://lists.slimdevices.com/mailman/listinfo/beta
