Revision: 15825
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15825
Author:   scourage
Date:     2008-07-27 23:58:43 +0200 (Sun, 27 Jul 2008)

Log Message:
-----------
Game audio moved to its own directory.  Fixed warning about loop variable 'i' 
being reused  (just renamed the thing).  I hate warnings

Modified Paths:
--------------
    branches/sound-branch/intern/soundsystem/SND_file.cpp
    branches/sound-branch/intern/soundsystem/SND_internal.h
    branches/sound-branch/intern/soundsystem/make/msvc_7_0/soundsystem.vcproj
    branches/sound-branch/source/gameengine/Ketsji/KX_SoundActuator.cpp

Added Paths:
-----------
    branches/sound-branch/projectfiles_vc7/gameengine/audio/
    branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/
    
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
    branches/sound-branch/source/gameengine/Audio/
    branches/sound-branch/source/gameengine/Audio/SND_GameCDObject.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameCDObject.h
    branches/sound-branch/source/gameengine/Audio/SND_GameIdObject.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameIdObject.h
    branches/sound-branch/source/gameengine/Audio/SND_GameObject.h
    branches/sound-branch/source/gameengine/Audio/SND_GameScene.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameScene.h
    branches/sound-branch/source/gameengine/Audio/SND_GameSoundListener.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameSoundListener.h
    branches/sound-branch/source/gameengine/Audio/SND_GameSoundObject.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameSoundObject.h
    branches/sound-branch/source/gameengine/Audio/SND_GameUtils.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameUtils.h
    branches/sound-branch/source/gameengine/Audio/SND_GameWaveCache.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameWaveCache.h
    branches/sound-branch/source/gameengine/Audio/SND_GameWaveSlot.cpp
    branches/sound-branch/source/gameengine/Audio/SND_GameWaveSlot.h

Removed Paths:
-------------
    branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameCDObject.h
    branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameIdObject.h
    branches/sound-branch/intern/soundsystem/SND_GameObject.h
    branches/sound-branch/intern/soundsystem/SND_GameScene.cpp
    branches/sound-branch/intern/soundsystem/SND_GameScene.h
    branches/sound-branch/intern/soundsystem/SND_GameSoundListener.cpp
    branches/sound-branch/intern/soundsystem/SND_GameSoundListener.h
    branches/sound-branch/intern/soundsystem/SND_GameSoundObject.cpp
    branches/sound-branch/intern/soundsystem/SND_GameSoundObject.h
    branches/sound-branch/intern/soundsystem/SND_GameUtils.cpp
    branches/sound-branch/intern/soundsystem/SND_GameUtils.h
    branches/sound-branch/intern/soundsystem/SND_GameWaveCache.cpp
    branches/sound-branch/intern/soundsystem/SND_GameWaveCache.h
    branches/sound-branch/intern/soundsystem/SND_GameWaveSlot.cpp
    branches/sound-branch/intern/soundsystem/SND_GameWaveSlot.h

Deleted: branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp       
2008-07-27 21:27:28 UTC (rev 15824)
+++ branches/sound-branch/intern/soundsystem/SND_GameCDObject.cpp       
2008-07-27 21:58:43 UTC (rev 15825)
@@ -1,183 +0,0 @@
-/*
- * SND_CDObject.cpp
- *
- * Implementation for CD playback
- *
- * $Id: SND_CDObject.cpp 14444 2008-04-16 22:40:48Z hos $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "SND_GameCDObject.h"
-#include "SND_internal.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-SND_CDObject* SND_CDObject::m_instance = NULL;
-
-bool SND_CDObject::CreateSystem()
-{
-       bool result = false;
-
-       if (!m_instance)
-       {
-               m_instance = new SND_CDObject();
-               result = true;
-       }
-
-       return result;
-}
-
-
-
-bool SND_CDObject::DisposeSystem()
-{
-       bool result = false;
-
-       if (m_instance)
-       {
-               delete m_instance;
-               m_instance = NULL;
-               result = true;
-       }
-
-       return result;
-}
-
-
-
-SND_CDObject* SND_CDObject::Instance()
-{
-       return m_instance;
-}
-
-
-
-SND_CDObject::SND_CDObject()
-{
-       m_gain = 1;
-       m_playmode = SND_CD_ALL;
-       m_track = 1;
-       m_playstate = SND_STOPPED;
-       m_used = false;
-
-       // don't set the cd standard on modified:
-       // if not used, we don't wanna touch it (performance)
-       m_modified = false;
-}
-
-
-
-SND_CDObject::~SND_CDObject()
-{
-}
-
-
-
-void SND_CDObject::SetGain(MT_Scalar gain)
-{
-       m_gain = gain;
-       m_modified = true;
-}
-
-
-
-void SND_CDObject::SetPlaymode(int playmode)
-{
-       m_playmode = playmode;
-}
-
-
-
-void SND_CDObject::SetPlaystate(int playstate)
-{
-       m_playstate = playstate;
-}
-
-
-
-void SND_CDObject::SetTrack(int track)
-{
-       m_track = track;
-}
-
-
-
-int SND_CDObject::GetTrack() const
-{
-       return m_track;
-}
-
-
-
-MT_Scalar SND_CDObject::GetGain() const
-{
-       return m_gain;
-}
-
-
-int SND_CDObject::GetPlaystate() const
-{
-       return m_playstate;
-}
-
-
-
-bool SND_CDObject::IsModified() const
-{
-       return m_modified;
-}
-
-
-
-void SND_CDObject::SetModified(bool modified)
-{
-       m_modified = modified;
-}
-
-
-
-int SND_CDObject::GetPlaymode() const
-{
-       return m_playmode;
-}
-
-
-
-void SND_CDObject::SetUsed()
-{
-       m_used = true;
-}
-
-
-
-bool SND_CDObject::GetUsed()
-{
-       return m_used;
-}
-

Deleted: branches/sound-branch/intern/soundsystem/SND_GameCDObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameCDObject.h 2008-07-27 
21:27:28 UTC (rev 15824)
+++ branches/sound-branch/intern/soundsystem/SND_GameCDObject.h 2008-07-27 
21:58:43 UTC (rev 15825)
@@ -1,83 +0,0 @@
-/*
- * SND_CDObject.h
- *
- * Implementation for CD playback
- *
- * $Id: SND_CDObject.h 14444 2008-04-16 22:40:48Z hos $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __SND_CDOBJECT_H
-#define __SND_CDOBJECT_H
-
-#include "SND_GameObject.h"
-
-class SND_CDObject : public SND_Object
-{
-private:
-
-       /**
-        * Private to enforce singleton
-        */
-       SND_CDObject();
-       SND_CDObject(const SND_CDObject&);
-
-       static SND_CDObject*    m_instance;
-       MT_Scalar                               m_gain;                 /* the 
gain of the object */
-       int                                             m_playmode;             
/* the way CD is played back (all, random, track, trackloop) */
-       int                                             m_track;                
/* the track for 'track' and 'trackloop' */
-       int                                             m_playstate;    /* flag 
for current state of object */
-       bool                                    m_modified;
-       bool                                    m_used;                 /* flag 
for checking if we used the cd, if not don't 
-                                                                               
                call the stop cd at the end */
-
-public:
-       static bool     CreateSystem();
-       static bool DisposeSystem();
-       static SND_CDObject* Instance();
-
-       ~SND_CDObject();
-       
-       void SetGain(MT_Scalar gain);
-       void SetPlaymode(int playmode);
-       void SetTrack(int track);
-       void SetPlaystate(int playstate);
-       void SetModified(bool modified);
-       void SetUsed();
-       bool GetUsed();
-
-       bool IsModified() const;
-
-       int                     GetTrack() const;
-       MT_Scalar       GetGain() const;
-       int                     GetPlaymode() const;
-       int                     GetPlaystate() const;
-       
-};
-
-#endif //__SND_CDOBJECT_H
-

Deleted: branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp       
2008-07-27 21:27:28 UTC (rev 15824)
+++ branches/sound-branch/intern/soundsystem/SND_GameIdObject.cpp       
2008-07-27 21:58:43 UTC (rev 15825)
@@ -1,76 +0,0 @@
-/*
- * SND_IdObject.cpp
- *
- * Object for storing runtime data, like id's, soundobjects etc
- *
- * $Id: SND_IdObject.cpp 14444 2008-04-16 22:40:48Z hos $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "SND_GameIdObject.h"
-
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
-SND_IdObject::SND_IdObject()
-{
-}
-
-
-
-SND_IdObject::~SND_IdObject()
-{
-}
-
-
-
-SND_SoundObject* SND_IdObject::GetSoundObject()
-{
-       return m_soundObject;
-}
-
-
-
-void SND_IdObject::SetSoundObject(SND_SoundObject* pObject)
-{
-       m_soundObject = pObject;
-}
-
-
-
-int SND_IdObject::GetId()
-{
-       return m_id;
-}
-
-
-
-void SND_IdObject::SetId(int id)
-{
-       m_id = id;
-}

Deleted: branches/sound-branch/intern/soundsystem/SND_GameIdObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameIdObject.h 2008-07-27 
21:27:28 UTC (rev 15824)
+++ branches/sound-branch/intern/soundsystem/SND_GameIdObject.h 2008-07-27 
21:58:43 UTC (rev 15825)
@@ -1,58 +0,0 @@
-/*
- * SND_IdObject.h
- *
- * Object for storing runtime data, like id's, soundobjects etc
- *
- * $Id: SND_IdObject.h 14444 2008-04-16 22:40:48Z hos $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __SND_IDOBJECT_H
-#define __SND_IDOBJECT_H
-
-#include "SND_GameSoundObject.h"
-#include "GEN_List.h"
-//#include "SoundDefines.h"
-
-class SND_IdObject : public GEN_Link
-{
-       SND_SoundObject*        m_soundObject;
-       int                                     m_id;
-
-public:
-       SND_IdObject();
-       virtual ~SND_IdObject();
-
-       SND_SoundObject*        GetSoundObject();
-       void                            SetSoundObject(SND_SoundObject* 
pObject);
-
-       int                                     GetId();
-       void                            SetId(int id);
-};
-
-#endif //__SND_OBJECT_H
-

Deleted: branches/sound-branch/intern/soundsystem/SND_GameObject.h
===================================================================
--- branches/sound-branch/intern/soundsystem/SND_GameObject.h   2008-07-27 
21:27:28 UTC (rev 15824)
+++ branches/sound-branch/intern/soundsystem/SND_GameObject.h   2008-07-27 
21:58:43 UTC (rev 15825)
@@ -1,54 +0,0 @@
-/*
- * SND_Object.h
- *
- * Abstract sound object
- *
- * $Id: SND_Object.h 14444 2008-04-16 22:40:48Z hos $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2

@@ Diff output truncated at 10240 characters. @@

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