Revision: 15826
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=15826
Author:   scourage
Date:     2008-07-28 01:40:13 +0200 (Mon, 28 Jul 2008)

Log Message:
-----------
audio build project file

Modified Paths:
--------------
    
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj

Added Paths:
-----------
    branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj

Modified: 
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
===================================================================
--- 
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
    2008-07-27 21:58:43 UTC (rev 15825)
+++ 
branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio/KX_audio.vcproj
    2008-07-27 23:40:13 UTC (rev 15826)
@@ -12,17 +12,18 @@
        <Configurations>
                <Configuration
                        Name="Debug|Win32"
-                       OutputDirectory="Debug"
-                       IntermediateDirectory="Debug"
+                       
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+                       
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
                        ConfigurationType="4"
                        CharacterSet="2">
                        <Tool
                                Name="VCCLCompilerTool"
                                Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\.
 
.\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
                                PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
                                MinimalRebuild="TRUE"
                                BasicRuntimeChecks="3"
-                               RuntimeLibrary="5"
+                               RuntimeLibrary="3"
                                UsePrecompiledHeader="0"
                                WarningLevel="3"
                                Detect64BitPortabilityProblems="TRUE"
@@ -97,20 +98,63 @@
                        Name="Source Files"
                        Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
                        
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+                       </File>
                </Filter>
                <Filter
                        Name="Header Files"
                        Filter="h;hpp;hxx;hm;inl;inc;xsd"
                        
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameObject.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.h">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.h">
+                       </File>
                </Filter>
-               <Filter
-                       Name="Resource Files"
-                       
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
-                       
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
-               </Filter>
-               <File
-                       RelativePath=".\ReadMe.txt">
-               </File>
        </Files>
        <Globals>
        </Globals>

Added: branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj
===================================================================
--- branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj     
                        (rev 0)
+++ branches/sound-branch/projectfiles_vc7/gameengine/audio/KX_audio.vcproj     
2008-07-27 23:40:13 UTC (rev 15826)
@@ -0,0 +1,161 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+       ProjectType="Visual C++"
+       Version="7.10"
+       Name="KX_audio"
+       ProjectGUID="{E45647DC-5E62-4C4B-854A-CC2B4A2C0DC6}"
+       Keyword="Win32Proj">
+       <Platforms>
+               <Platform
+                       Name="Win32"/>
+       </Platforms>
+       <Configurations>
+               <Configuration
+                       Name="Debug|Win32"
+                       
OutputDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+                       
IntermediateDirectory="..\..\..\..\build\msvc_7\source\gameengine\audio\debug"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               Optimization="0"
+                               
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\SoundSystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\build\msvc_7\extern\glew\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\.
 
.\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet;..\..\..\..\build\msvc_7\extern\tinySND\include;..\..\..\..\lib\windows\samplerate\include"
+                               PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
+                               MinimalRebuild="TRUE"
+                               BasicRuntimeChecks="3"
+                               RuntimeLibrary="3"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="4"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/KX_audio.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+               <Configuration
+                       Name="Release|Win32"
+                       OutputDirectory="Release"
+                       IntermediateDirectory="Release"
+                       ConfigurationType="4"
+                       CharacterSet="2">
+                       <Tool
+                               Name="VCCLCompilerTool"
+                               PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
+                               RuntimeLibrary="4"
+                               UsePrecompiledHeader="0"
+                               WarningLevel="3"
+                               Detect64BitPortabilityProblems="TRUE"
+                               DebugInformationFormat="3"/>
+                       <Tool
+                               Name="VCCustomBuildTool"/>
+                       <Tool
+                               Name="VCLibrarianTool"
+                               OutputFile="$(OutDir)/KX_audio.lib"/>
+                       <Tool
+                               Name="VCMIDLTool"/>
+                       <Tool
+                               Name="VCPostBuildEventTool"/>
+                       <Tool
+                               Name="VCPreBuildEventTool"/>
+                       <Tool
+                               Name="VCPreLinkEventTool"/>
+                       <Tool
+                               Name="VCResourceCompilerTool"/>
+                       <Tool
+                               Name="VCWebServiceProxyGeneratorTool"/>
+                       <Tool
+                               Name="VCXMLDataGeneratorTool"/>
+                       <Tool
+                               Name="VCManagedWrapperGeneratorTool"/>
+                       <Tool
+                               Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
+               </Configuration>
+       </Configurations>
+       <References>
+       </References>
+       <Files>
+               <Filter
+                       Name="Source Files"
+                       Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
+                       
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameIdObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameScene.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundListener.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameSoundObject.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameUtils.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveCache.cpp">
+                       </File>
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameWaveSlot.cpp">
+                       </File>
+               </Filter>
+               <Filter
+                       Name="Header Files"
+                       Filter="h;hpp;hxx;hm;inl;inc;xsd"
+                       
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
+                       <File
+                               
RelativePath="..\..\..\..\source\gameengine\Audio\SND_GameCDObject.h">
+                       </File>
+                       <File

@@ Diff output truncated at 10240 characters. @@

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