Revision: 17191
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17191
Author:   broken
Date:     2008-10-23 04:03:54 +0200 (Thu, 23 Oct 2008)

Log Message:
-----------
removed debug stuff

Modified Paths:
--------------
    branches/sim_physics/source/blender/render/intern/source/convertblender.c
    branches/sim_physics/source/blender/render/intern/source/volumetric.c

Modified: 
branches/sim_physics/source/blender/render/intern/source/convertblender.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/convertblender.c   
2008-10-23 01:52:04 UTC (rev 17190)
+++ branches/sim_physics/source/blender/render/intern/source/convertblender.c   
2008-10-23 02:03:54 UTC (rev 17191)
@@ -3094,7 +3094,6 @@
                                        do_autosmooth= 1;
                        
                        if ((ma->material_type == MA_VOLUME) && 
(ma->vol_shadeflag & MA_VOL_PRECACHESHADING)) {
-                               printf("before add_vol_precache \n");
                                add_vol_precache(re, obr, ma);
                        }
                }
@@ -4928,10 +4927,8 @@
                                make_sss_tree(re);
                
                if(!re->test_break())
-                       if(re->r.mode & R_RAYTRACE) {
-                               printf("before volume_precache \n");
+                       if(re->r.mode & R_RAYTRACE)
                                volume_precache(re);
-                       }
        }
        
        if(re->test_break())

Modified: branches/sim_physics/source/blender/render/intern/source/volumetric.c
===================================================================
--- branches/sim_physics/source/blender/render/intern/source/volumetric.c       
2008-10-23 01:52:04 UTC (rev 17190)
+++ branches/sim_physics/source/blender/render/intern/source/volumetric.c       
2008-10-23 02:03:54 UTC (rev 17191)
@@ -386,14 +386,10 @@
        float shade_stepsize = vol_get_stepsize(shi, STEPSIZE_SHADE);
        float shadfac[4];
        
-       if (G.rt==5) printf("s_o_l pre checks col %f %f %f \n", lacol[0], 
lacol[1], lacol[2]);
-       
        if (lar->mode & LA_LAYER) if((lar->lay & shi->obi->lay)==0) return;
        if ((lar->lay & shi->lay)==0) return;
        if (lar->energy == 0.0) return;
        
-       if (G.rt==5) printf("s_o_l post checks  col %f %f %f \n", lacol[0], 
lacol[1], lacol[2]);
-       
        visifac= lamp_get_visibility(lar, co, lv, &lampdist);
        if(visifac==0.0f) return;
 
@@ -401,8 +397,6 @@
        lacol[1] = lar->g;
        lacol[2] = lar->b;
        
-       if (G.rt==5) printf("s_o_l post lacol col %f %f %f \n", lacol[0], 
lacol[1], lacol[2]);
-       
        if(lar->mode & LA_TEXTURE) {
                shi->osatex= 0;
                do_lamp_tex(lar, lv, shi, lacol, LA_TEXTURE);
@@ -410,8 +404,6 @@
 
        VecMulf(lacol, visifac*lar->energy);
 
-       if (G.rt==5) printf("s_o_l post energy col %f %f %f \n", lacol[0], 
lacol[1], lacol[2]);
-       
        if (ELEM(lar->type, LA_SUN, LA_HEMI))
                VECCOPY(lv, lar->vec);
        VecMulf(lv, -1.0f);
@@ -422,8 +414,6 @@
        if (shi->mat->vol_shadeflag & MA_VOL_ATTENUATED) {
                Isect is;
                
-               if (G.rt==5) printf("s_o_l inside atten col %f %f %f \n", 
lacol[0], lacol[1], lacol[2]);
-               
                /* find minimum of volume bounds, or lamp coord */
                if (vol_get_bounds(shi, co, lv, hitco, &is, VOL_BOUNDS_SS, 0)) {
                        float dist = VecLenf(co, hitco);
@@ -456,8 +446,6 @@
                }
        }
        
-       if (G.rt==5) printf("s_o_l post atten col %f %f %f \n", lacol[0], 
lacol[1], lacol[2]);
-       
        vol_get_scattering_fac(shi, &scatter_fac, co, density);
        VecMulf(lacol, scatter_fac);
 }
@@ -471,21 +459,16 @@
        float col[3] = {0.f, 0.f, 0.f};
        int i=0;
 
-       if (G.rt==5) printf("lights count: %d \n", BLI_countlist(&R.lights));
-
        for(go=R.lights.first; go; go= go->next)
        {
                float lacol[3] = {0.f, 0.f, 0.f};
        
                i++;
-               if (G.rt==5) printf("pre light %d \n", i);
        
                lar= go->lampren;
                if (lar) {
-                       if (G.rt==5) printf("pre vol_shade_one_lamp %d col %f 
%f %f \n", i, lacol[0], lacol[1], lacol[2]);
                        vol_shade_one_lamp(shi, co, lar, lacol, stepsize, 
density);
                        VecAddf(col, col, lacol);
-                       if (G.rt==5) printf("post vol_shade_one_lamp %d col %f 
%f %f \n", i, lacol[0], lacol[1], lacol[2]);
                }
        }
        
@@ -888,14 +871,11 @@
        
        R = *re;
 
-       if (G.rt==5) printf("before create raytree \n");
        /* create a raytree with just the faces of the instanced ObjectRen, 
         * used for checking if the cached point is inside or outside. */
        tree = create_raytree_obi(obi, bbmin, bbmax);
        if (!tree) return;
 
-       if (G.rt==5) printf("after create raytree \n");
-
        /* Need a shadeinput to calculate scattering */
        memset(&shi, 0, sizeof(ShadeInput)); 
        shi.depth= 1;
@@ -921,8 +901,6 @@
                return;
        VecMulf(voxel, 1.0f/res);
        
-       if (G.rt==5) printf("before alloc \n");
-       
        obi->volume_precache = MEM_callocN(sizeof(float)*res_3*3, "volume light 
cache");
        
        /* Iterate over the 3d voxel grid, and fill the voxels with scattering 
information
@@ -961,11 +939,9 @@
                                }
                                
                                /* don't bother if the point is not inside the 
volume mesh */
-                               if (!point_inside_obi(tree, obi, co)) {
-                                       if (G.rt==5) printf("not inside mesh 
\n");
+                               if (!point_inside_obi(tree, obi, co))
                                        continue;
-                               }
-                               if (G.rt==5) printf("inside mesh \n");
+
                                density = vol_get_density(&shi, co);
                                vol_get_scattering(&shi, scatter_col, co, 
stepsize, density);
                        
@@ -991,8 +967,6 @@
        ObjectInstanceRen *obi;
        VolPrecache *vp;
 
-       if (G.rt==5) printf("precache obs: %d \n", 
BLI_countlist(&re->vol_precache_obs));
-
        for(vp= re->vol_precache_obs.first; vp; vp= vp->next) {
                for(obi= re->instancetable.first; obi; obi= obi->next) {
                        if (obi->obr == vp->obr) 


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