Revision: 17299
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=17299
Author:   ben2610
Date:     2008-11-02 19:31:54 +0100 (Sun, 02 Nov 2008)

Log Message:
-----------
VideoTexture: fix compile error with GLint in ImageViewport under osx.

Modified Paths:
--------------
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageViewport.h

Modified: trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp      
2008-11-02 18:12:45 UTC (rev 17298)
+++ trunk/blender/source/gameengine/VideoTexture/ImageViewport.cpp      
2008-11-02 18:31:54 UTC (rev 17299)
@@ -25,13 +25,12 @@
 #include <PyObjectPlus.h>
 #include <structmember.h>
 
-#include "ImageViewport.h"
-
 #include <BIF_gl.h>
 
 #include "Texture.h"
 #include "ImageBase.h"
 #include "FilterSource.h"
+#include "ImageViewport.h"
 
 
 // constructor
@@ -81,7 +80,7 @@
                if (size[idx] < 1)
                        m_capSize[idx] = 1;
                else if (size[idx] > getViewportSize()[idx])
-                       m_capSize[idx] = getViewportSize()[idx];
+                       m_capSize[idx] = short(getViewportSize()[idx]);
                else
                        m_capSize[idx] = size[idx];
        }
@@ -91,7 +90,7 @@
 }
 
 // set position of capture rectangle
-void ImageViewport::setPosition (int * pos)
+void ImageViewport::setPosition (GLint * pos)
 {
        // if new position is not provided, use existing position
        if (pos == NULL) pos = m_position;
@@ -125,7 +124,7 @@
        {
                // just copy current viewport to texture
                glBindTexture(GL_TEXTURE_2D, texId);
-               glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_upLeft[0], 
m_upLeft[1], m_capSize[0], m_capSize[1]);
+               glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_upLeft[0], 
m_upLeft[1], (GLsizei)m_capSize[0], (GLsizei)m_capSize[1]);
                // image is not available
                m_avail = false;
        }
@@ -133,7 +132,7 @@
        else if (!m_avail)
        {
                // get frame buffer data
-               glReadPixels(m_upLeft[0], m_upLeft[1], m_capSize[0], 
m_capSize[1], GL_RGB,
+               glReadPixels(m_upLeft[0], m_upLeft[1], (GLsizei)m_capSize[0], 
(GLsizei)m_capSize[1], GL_RGB,
                        GL_UNSIGNED_BYTE, m_viewportImage);
                // filter loaded data
                FilterBGR24 filt;

Modified: trunk/blender/source/gameengine/VideoTexture/ImageViewport.h
===================================================================
--- trunk/blender/source/gameengine/VideoTexture/ImageViewport.h        
2008-11-02 18:12:45 UTC (rev 17298)
+++ trunk/blender/source/gameengine/VideoTexture/ImageViewport.h        
2008-11-02 18:31:54 UTC (rev 17299)
@@ -49,13 +49,13 @@
        void setCaptureSize (short * size = NULL);
 
        /// get position in viewport
-       int * getPosition (void) { return m_position; }
+       GLint * getPosition (void) { return m_position; }
        /// set position in viewport
-       void setPosition (int * pos = NULL);
+       void setPosition (GLint * pos = NULL);
 
 protected:
        /// frame buffer rectangle
-       int m_viewport[4];
+       GLint m_viewport[4];
 
        /// size of captured area
        short m_capSize[2];
@@ -63,9 +63,9 @@
        bool m_whole;
 
        /// position of capture rectangle in viewport
-       int m_position[2];
+       GLint m_position[2];
        /// upper left point for capturing
-       int m_upLeft[2];
+       GLint m_upLeft[2];
 
        /// buffer to copy viewport
        BYTE * m_viewportImage;
@@ -76,7 +76,7 @@
        virtual void calcImage (unsigned int texId);
 
        /// get viewport size
-       int * getViewportSize (void) { return m_viewport + 2; }
+       GLint * getViewportSize (void) { return m_viewport + 2; }
 };
 
 


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