Revision: 22668
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22668
Author: campbellbarton
Date: 2009-08-21 05:06:36 +0200 (Fri, 21 Aug 2009)
Log Message:
-----------
fix for own bug added since 2.49a,
2.49a tries to remove the object from the conversion list every time. Now
remove from the conversion list directly without being apart of the remove
object function.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
2009-08-21 02:51:56 UTC (rev 22667)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
2009-08-21 03:06:36 UTC (rev 22668)
@@ -2422,8 +2422,11 @@
obj->Release();
}
childrenlist->Release();
+
// now destroy recursively
+ converter->UnregisterGameObject(childobj); // removing
objects during conversion make sure this runs too
kxscene->RemoveObject(childobj);
+
continue;
}
Modified: trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2009-08-21 02:51:56 UTC (rev 22667)
+++ trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
2009-08-21 03:06:36 UTC (rev 22668)
@@ -492,10 +492,11 @@
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
}
+/* only need to run this during conversion since
+ * m_map_blender_to_gameobject is freed after conversion */
void KX_BlenderSceneConverter::UnregisterGameObject(
KX_GameObject *gameobject)
{
-#if 0
struct Object *bobp= gameobject->GetBlenderObject();
if (bobp) {
CHashedPtr bptr(bobp);
@@ -507,7 +508,6 @@
m_map_blender_to_gameobject.remove(bptr);
}
}
-#endif
}
KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
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