Revision: 22669
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22669
Author:   campbellbarton
Date:     2009-08-21 05:09:27 +0200 (Fri, 21 Aug 2009)

Log Message:
-----------
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22625:22668

needed this for 2.5 testing

Modified Paths:
--------------
    
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-08-21 03:06:36 UTC (rev 22668)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-08-21 03:09:27 UTC (rev 22669)
@@ -2404,8 +2404,11 @@
                                        obj->Release();
                        }
                        childrenlist->Release();
+                       
                        // now destroy recursively
+                       converter->UnregisterGameObject(childobj); // removing 
objects during conversion make sure this runs too
                        kxscene->RemoveObject(childobj);
+                       
                        continue;
                }
 

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
        2009-08-21 03:06:36 UTC (rev 22668)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
        2009-08-21 03:09:27 UTC (rev 22669)
@@ -462,10 +462,11 @@
        
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
 }
 
+/* only need to run this during conversion since
+ * m_map_blender_to_gameobject is freed after conversion */
 void KX_BlenderSceneConverter::UnregisterGameObject(
                                                                        
KX_GameObject *gameobject) 
 {
-#if 0
        struct Object *bobp= gameobject->GetBlenderObject();
        if (bobp) {
                CHashedPtr bptr(bobp);
@@ -477,7 +478,6 @@
                        m_map_blender_to_gameobject.remove(bptr);
                }
        }
-#endif
 }
 
 KX_GameObject *KX_BlenderSceneConverter::FindGameObject(


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