Revision: 23382
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23382
Author:   theeth
Date:     2009-09-21 02:48:36 +0200 (Mon, 21 Sep 2009)

Log Message:
-----------
New transform input function for joeedh, to be used for edge slide.

Like Vertical or Horizontal ratio input, but along a line defined by two points 
on screen.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/transform/transform.h
    trunk/blender/source/blender/editors/transform/transform_generics.c
    trunk/blender/source/blender/editors/transform/transform_input.c

Modified: trunk/blender/source/blender/editors/transform/transform.h
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.h  2009-09-20 
20:21:01 UTC (rev 23381)
+++ trunk/blender/source/blender/editors/transform/transform.h  2009-09-21 
00:48:36 UTC (rev 23382)
@@ -210,6 +210,7 @@
        short   precision_mval[2];      /* mouse position when precision key 
was pressed */
        int             center[2];
        float   factor;
+       void    *data; /* additional data, if needed by the particular function 
*/
 } MouseInput;
 
 typedef struct TransInfo {
@@ -575,7 +576,8 @@
        INPUT_HORIZONTAL_RATIO,
        INPUT_HORIZONTAL_ABSOLUTE,
        INPUT_VERTICAL_RATIO,
-       INPUT_VERTICAL_ABSOLUTE
+       INPUT_VERTICAL_ABSOLUTE,
+       INPUT_CUSTOM_RATIO
 } MouseInputMode;
 
 void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short 
mval[2]);
@@ -583,6 +585,8 @@
 int handleMouseInput(struct TransInfo *t, struct MouseInput *mi, struct 
wmEvent *event);
 void applyMouseInput(struct TransInfo *t, struct MouseInput *mi, short 
mval[2], float output[3]);
 
+void setCustomPoints(TransInfo *t, MouseInput *mi, short start[2], short 
end[2]);
+
 /*********************** Generics ********************************/
 
 int initTransInfo(struct bContext *C, TransInfo *t, struct wmOperator *op, 
struct wmEvent *event);

Modified: trunk/blender/source/blender/editors/transform/transform_generics.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_generics.c 
2009-09-20 20:21:01 UTC (rev 23381)
+++ trunk/blender/source/blender/editors/transform/transform_generics.c 
2009-09-21 00:48:36 UTC (rev 23382)
@@ -1052,7 +1052,7 @@
                }
                MEM_freeN(t->data);
        }
-
+       
        if (t->ext) MEM_freeN(t->ext);
        if (t->data2d) {
                MEM_freeN(t->data2d);
@@ -1068,6 +1068,11 @@
                if (t->customData)
                        MEM_freeN(t->customData);
        }
+
+       if (t->mouse.data)
+       {
+               MEM_freeN(t->mouse.data);
+       }
 }
 
 void applyTransObjects(TransInfo *t)

Modified: trunk/blender/source/blender/editors/transform/transform_input.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_input.c    
2009-09-20 20:21:01 UTC (rev 23381)
+++ trunk/blender/source/blender/editors/transform/transform_input.c    
2009-09-21 00:48:36 UTC (rev 23382)
@@ -163,6 +163,47 @@
        output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
 }
 
+void setCustomPoints(TransInfo *t, MouseInput *mi, short start[2], short 
end[2])
+{
+       short *data = mi->data;
+       
+       data[0] = start[0];
+       data[1] = start[1];
+       data[2] = end[0];
+       data[3] = end[1];
+}
+
+void InputCustomRatio(TransInfo *t, MouseInput *mi, short mval[2], float 
output[3])
+{
+       float length;
+       float distance;
+       short *data = mi->data;
+       short dx, dy;
+       
+       dx = data[2] - data[0];
+       dy = data[3] - data[1];
+       
+       length = (float)sqrtf(dx*dx + dy*dy);
+       
+       if (mi->precision) {
+               /* deal with Shift key by adding motion / 10 to motion before 
shift press */
+               short mdx, mdy;
+               mdx = (mi->precision_mval[0] + (float)(mval[0] - 
mi->precision_mval[0]) / 10.0f) - data[2];
+               mdy = (mi->precision_mval[1] + (float)(mval[1] - 
mi->precision_mval[1]) / 10.0f) - data[3];
+               
+               distance = (mdx*dx + mdy*dy) / length;
+       }
+       else {
+               short mdx, mdy;
+               mdx = mval[0] - data[2];
+               mdy = mval[1] - data[3];
+               
+               distance = (mdx*dx + mdy*dy) / length;
+       }
+
+       output[0] = distance / length;
+}
+
 void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
 {
        double dx2 = mval[0] - mi->center[0];
@@ -291,6 +332,11 @@
                mi->apply = InputVerticalAbsolute;
                t->helpline = HLP_VARROW;
                break;
+       case INPUT_CUSTOM_RATIO:
+               mi->apply = InputCustomRatio;
+               t->helpline = HLP_NONE;
+               mi->data = MEM_callocN(sizeof(short) * 4, "custom points");
+               break;
        case INPUT_NONE:
        default:
                mi->apply = NULL;


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to