Commit: 9371c051b155da2c688b499dfb181a337afcf738
Author: Clément Foucault
Date: Mon Mar 30 01:22:13 2020 +0200
Branches: master
https://developer.blender.org/rB9371c051b155da2c688b499dfb181a337afcf738
EEVEE: Bloom: Fix inverted source and base buffer
This does not change the ouput much.
===================================================================
M source/blender/draw/engines/eevee/eevee_bloom.c
===================================================================
diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c
b/source/blender/draw/engines/eevee/eevee_bloom.c
index 6545a1bca84..8fd953478d5 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -323,8 +323,8 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata)
/* Upsample and accumulate */
for (int i = effects->bloom_iteration_len - 2; i >= 0; i--) {
copy_v2_v2(effects->unf_source_texel_size,
effects->downsamp_texel_size[i]);
- effects->unf_source_buffer = effects->bloom_downsample[i];
- effects->unf_base_buffer = last;
+ effects->unf_source_buffer = last;
+ effects->unf_base_buffer = effects->bloom_downsample[i];
GPU_framebuffer_bind(fbl->bloom_accum_fb[i]);
DRW_draw_pass(psl->bloom_upsample);
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