Commit: 9371c051b155da2c688b499dfb181a337afcf738
Author: Clément Foucault
Date:   Mon Mar 30 01:22:13 2020 +0200
Branches: master
https://developer.blender.org/rB9371c051b155da2c688b499dfb181a337afcf738

EEVEE: Bloom: Fix inverted source and base buffer

This does not change the ouput much.

===================================================================

M       source/blender/draw/engines/eevee/eevee_bloom.c

===================================================================

diff --git a/source/blender/draw/engines/eevee/eevee_bloom.c 
b/source/blender/draw/engines/eevee/eevee_bloom.c
index 6545a1bca84..8fd953478d5 100644
--- a/source/blender/draw/engines/eevee/eevee_bloom.c
+++ b/source/blender/draw/engines/eevee/eevee_bloom.c
@@ -323,8 +323,8 @@ void EEVEE_bloom_draw(EEVEE_Data *vedata)
     /* Upsample and accumulate */
     for (int i = effects->bloom_iteration_len - 2; i >= 0; i--) {
       copy_v2_v2(effects->unf_source_texel_size, 
effects->downsamp_texel_size[i]);
-      effects->unf_source_buffer = effects->bloom_downsample[i];
-      effects->unf_base_buffer = last;
+      effects->unf_source_buffer = last;
+      effects->unf_base_buffer = effects->bloom_downsample[i];
 
       GPU_framebuffer_bind(fbl->bloom_accum_fb[i]);
       DRW_draw_pass(psl->bloom_upsample);

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