Commit: 19d72175bac1d78a05e9141e21c234a15b151e89
Author: Clément Foucault
Date:   Thu Aug 20 13:05:22 2020 +0200
Branches: master
https://developer.blender.org/rB19d72175bac1d78a05e9141e21c234a15b151e89

GPUShaderInterface: GL backend isolation

===================================================================

M       source/blender/gpu/CMakeLists.txt
M       source/blender/gpu/GPU_context.h
M       source/blender/gpu/GPU_immediate.h
M       source/blender/gpu/GPU_shader.h
D       source/blender/gpu/GPU_shader_interface.h
M       source/blender/gpu/intern/gpu_attr_binding.cc
M       source/blender/gpu/intern/gpu_attr_binding_private.h
M       source/blender/gpu/intern/gpu_batch_private.hh
M       source/blender/gpu/intern/gpu_immediate.cc
M       source/blender/gpu/intern/gpu_matrix.cc
M       source/blender/gpu/intern/gpu_shader.cc
M       source/blender/gpu/intern/gpu_shader_interface.cc
A       source/blender/gpu/intern/gpu_shader_interface.hh
M       source/blender/gpu/intern/gpu_shader_private.hh
M       source/blender/gpu/opengl/gl_batch.cc
M       source/blender/gpu/opengl/gl_batch.hh
M       source/blender/gpu/opengl/gl_shader.cc
A       source/blender/gpu/opengl/gl_shader_interface.cc
A       source/blender/gpu/opengl/gl_shader_interface.hh
M       source/blender/gpu/opengl/gl_vertex_array.cc
M       source/blender/gpu/opengl/gl_vertex_array.hh

===================================================================

diff --git a/source/blender/gpu/CMakeLists.txt 
b/source/blender/gpu/CMakeLists.txt
index 45b379c5e0a..50a5a0243f8 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -93,6 +93,7 @@ set(SRC
   opengl/gl_context.cc
   opengl/gl_drawlist.cc
   opengl/gl_shader.cc
+  opengl/gl_shader_interface.cc
   opengl/gl_state.cc
   opengl/gl_vertex_array.cc
 
@@ -119,7 +120,6 @@ set(SRC
   GPU_primitive.h
   GPU_select.h
   GPU_shader.h
-  GPU_shader_interface.h
   GPU_state.h
   GPU_texture.h
   GPU_uniformbuffer.h
@@ -140,6 +140,7 @@ set(SRC
   intern/gpu_private.h
   intern/gpu_select_private.h
   intern/gpu_shader_private.hh
+  intern/gpu_shader_interface.hh
   intern/gpu_state_private.hh
   intern/gpu_vertex_format_private.h
 
@@ -148,6 +149,7 @@ set(SRC
   opengl/gl_context.hh
   opengl/gl_drawlist.hh
   opengl/gl_shader.hh
+  opengl/gl_shader_interface.hh
   opengl/gl_state.hh
   opengl/gl_vertex_array.hh
 )
diff --git a/source/blender/gpu/GPU_context.h b/source/blender/gpu/GPU_context.h
index e3d47cfe084..be7e604fb96 100644
--- a/source/blender/gpu/GPU_context.h
+++ b/source/blender/gpu/GPU_context.h
@@ -27,7 +27,6 @@
 
 #include "GPU_batch.h"
 #include "GPU_common.h"
-#include "GPU_shader_interface.h"
 
 #ifdef __cplusplus
 extern "C" {
diff --git a/source/blender/gpu/GPU_immediate.h 
b/source/blender/gpu/GPU_immediate.h
index a6f3dfb7868..6057770d2d9 100644
--- a/source/blender/gpu/GPU_immediate.h
+++ b/source/blender/gpu/GPU_immediate.h
@@ -29,7 +29,6 @@
 #include "GPU_immediate_util.h"
 #include "GPU_primitive.h"
 #include "GPU_shader.h"
-#include "GPU_shader_interface.h"
 #include "GPU_texture.h"
 #include "GPU_vertex_format.h"
 
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 99fcae19984..b38cc1f3244 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -27,7 +27,6 @@
 extern "C" {
 #endif
 
-struct GPUShaderInterface;
 struct GPUTexture;
 struct GPUUniformBuffer;
 struct GPUVertBuf;
@@ -35,8 +34,6 @@ struct GPUVertBuf;
 /* TODO(fclem) These members should be private and the
  * whole struct should just be an opaque pointer. */
 typedef struct GPUShader {
-  /** Uniform & attribute locations for shader. */
-  struct GPUShaderInterface *interface;
   /** For debugging purpose. */
   char name[64];
 } GPUShader;
@@ -90,6 +87,41 @@ void GPU_shader_transform_feedback_disable(GPUShader 
*shader);
 
 int GPU_shader_get_program(GPUShader *shader);
 
+typedef enum {
+  GPU_UNIFORM_MODEL = 0,      /* mat4 ModelMatrix */
+  GPU_UNIFORM_VIEW,           /* mat4 ViewMatrix */
+  GPU_UNIFORM_MODELVIEW,      /* mat4 ModelViewMatrix */
+  GPU_UNIFORM_PROJECTION,     /* mat4 ProjectionMatrix */
+  GPU_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
+  GPU_UNIFORM_MVP,            /* mat4 ModelViewProjectionMatrix */
+
+  GPU_UNIFORM_MODEL_INV,          /* mat4 ModelMatrixInverse */
+  GPU_UNIFORM_VIEW_INV,           /* mat4 ViewMatrixInverse */
+  GPU_UNIFORM_MODELVIEW_INV,      /* mat4 ModelViewMatrixInverse */
+  GPU_UNIFORM_PROJECTION_INV,     /* mat4 ProjectionMatrixInverse */
+  GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
+
+  GPU_UNIFORM_NORMAL,     /* mat3 NormalMatrix */
+  GPU_UNIFORM_ORCO,       /* vec4 OrcoTexCoFactors[] */
+  GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */
+
+  GPU_UNIFORM_COLOR,          /* vec4 color */
+  GPU_UNIFORM_BASE_INSTANCE,  /* int baseInstance */
+  GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */
+  GPU_UNIFORM_RESOURCE_ID,    /* int resourceId */
+  GPU_UNIFORM_SRGB_TRANSFORM, /* bool srgbTarget */
+
+  GPU_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
+} GPUUniformBuiltin;
+
+typedef enum {
+  GPU_UNIFORM_BLOCK_VIEW = 0, /* viewBlock */
+  GPU_UNIFORM_BLOCK_MODEL,    /* modelBlock */
+  GPU_UNIFORM_BLOCK_INFO,     /* infoBlock */
+
+  GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms 
block. */
+} GPUUniformBlockBuiltin;
+
 void GPU_shader_set_srgb_uniform(GPUShader *shader);
 
 int GPU_shader_get_uniform(GPUShader *shader, const char *name);
@@ -123,8 +155,6 @@ void GPU_shader_uniform_4fv_array(GPUShader *sh, const char 
*name, int len, cons
 
 int GPU_shader_get_attribute(GPUShader *shader, const char *name);
 
-char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int 
*r_binary_len);
-
 void GPU_shader_set_framebuffer_srgb_target(int use_srgb_to_linear);
 
 /* Builtin/Non-generated shaders */
diff --git a/source/blender/gpu/GPU_shader_interface.h 
b/source/blender/gpu/GPU_shader_interface.h
deleted file mode 100644
index 47e4e432d66..00000000000
--- a/source/blender/gpu/GPU_shader_interface.h
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2016 by Mike Erwin.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup gpu
- *
- * GPU shader interface (C --> GLSL)
- */
-
-#pragma once
-
-#include "GPU_common.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
-  GPU_UNIFORM_MODEL = 0,      /* mat4 ModelMatrix */
-  GPU_UNIFORM_VIEW,           /* mat4 ViewMatrix */
-  GPU_UNIFORM_MODELVIEW,      /* mat4 ModelViewMatrix */
-  GPU_UNIFORM_PROJECTION,     /* mat4 ProjectionMatrix */
-  GPU_UNIFORM_VIEWPROJECTION, /* mat4 ViewProjectionMatrix */
-  GPU_UNIFORM_MVP,            /* mat4 ModelViewProjectionMatrix */
-
-  GPU_UNIFORM_MODEL_INV,          /* mat4 ModelMatrixInverse */
-  GPU_UNIFORM_VIEW_INV,           /* mat4 ViewMatrixInverse */
-  GPU_UNIFORM_MODELVIEW_INV,      /* mat4 ModelViewMatrixInverse */
-  GPU_UNIFORM_PROJECTION_INV,     /* mat4 ProjectionMatrixInverse */
-  GPU_UNIFORM_VIEWPROJECTION_INV, /* mat4 ViewProjectionMatrixInverse */
-
-  GPU_UNIFORM_NORMAL,     /* mat3 NormalMatrix */
-  GPU_UNIFORM_ORCO,       /* vec4 OrcoTexCoFactors[] */
-  GPU_UNIFORM_CLIPPLANES, /* vec4 WorldClipPlanes[] */
-
-  GPU_UNIFORM_COLOR,          /* vec4 color */
-  GPU_UNIFORM_BASE_INSTANCE,  /* int baseInstance */
-  GPU_UNIFORM_RESOURCE_CHUNK, /* int resourceChunk */
-  GPU_UNIFORM_RESOURCE_ID,    /* int resourceId */
-  GPU_UNIFORM_SRGB_TRANSFORM, /* bool srgbTarget */
-
-  GPU_NUM_UNIFORMS, /* Special value, denotes number of builtin uniforms. */
-} GPUUniformBuiltin;
-
-typedef enum {
-  GPU_UNIFORM_BLOCK_VIEW = 0, /* viewBlock */
-  GPU_UNIFORM_BLOCK_MODEL,    /* modelBlock */
-  GPU_UNIFORM_BLOCK_INFO,     /* infoBlock */
-
-  GPU_NUM_UNIFORM_BLOCKS, /* Special value, denotes number of builtin uniforms 
block. */
-} GPUUniformBlockBuiltin;
-
-typedef struct GPUShaderInput {
-  uint32_t name_offset;
-  uint32_t name_hash;
-  int32_t location;
-  /** Defined at interface creation or in shader. Only for Samplers, UBOs and 
Vertex Attribs. */
-  int32_t binding;
-} GPUShaderInput;
-
-#define GPU_SHADERINTERFACE_REF_ALLOC_COUNT 16
-
-typedef struct GPUShaderInterface {
-  /** Buffer containing all inputs names separated by '\0'. */
-  char *name_buffer;
-  /** Reference to GPUBatches using this interface */
-  void **batches;
-  uint batches_len;
-  /** Input counts. */
-  uint attribute_len;
-  uint ubo_len;
-  uint uniform_len;
-  /** Enabled bindpoints that needs to be fed with data. */
-  uint16_t enabled_attr_mask;
-  uint16_t enabled_ubo_mask;
-  uint64_t enabled_tex_mask;
-  /** Opengl Location of builtin uniforms. Fast access, no lookup needed. */
-  int32_t builtins[GPU_NUM_UNIFORMS];
-  int32_t builtin_blocks[GPU_NUM_UNIFORM_BLOCKS];
-  /** Flat array. In this order: Attributes, Ubos, Uniforms. */
-  GPUShaderInput inputs[0];
-} GPUShaderInterface;
-
-GPUShaderInterface *GPU_shaderinterface_create(int32_t program_id);
-void GPU_shaderinterface_discard(GPUShaderInterface *);
-
-const GPUShaderInput *GPU_shaderinterface_uniform(const GPUShaderInterface *, 
const char *name);
-int32_t GPU_shaderinterface_uniform_builtin(const GPUShaderInterface 
*shaderface,
-                                            GPUUniformBuiltin builtin);
-int32_t GPU_shaderinterface_block_builtin(const GPUShaderInterface *shaderface,
-                                          GPUUniformBlockBuiltin builtin);
-const GPUShaderInput *GPU_shaderinterface_ubo(const GPUShaderInterface *, 
const char *name);
-const GPUShaderInput *GPU_shaderinterface_attr(const GPUShaderInterface *, 
const char *name);
-
-/* keep track of batches using this interface */
-void GPU_shaderinterface_add_batch_ref(GPUShaderInterface *interface, void 
*cache);
-void GPU_shaderinterface_remove_batch_ref(GPUShaderInterface *interface, void 
*cache);
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/gpu/intern/gpu_attr_binding.cc 
b/source/blender/gpu/intern/gpu_attr_binding.cc
index 6cb60884620..2a48107e190 100644
--- a/source/blender/gpu/intern/gpu_attr_binding.cc
+++ b/source/blender/gpu/intern/gpu_attr_binding.cc
@@ -61,9 +61,7 @@ static void write_attr_location(GPUAttrBinding *binding, uint 
a_idx, uint locati
   binding->enabled_bits |= 1 << a_idx;
 }
 
-void get_attr_locations(const GPUVertFormat *format,
-                        GPUAttrBinding *binding,
-                        const GPUShaderInterface *shaderface)
+void get_attr_locations(const GPUVertFormat *format, GPUAttrBinding *binding, 
GPUShader *shader)
 {
   AttrBinding_clear(binding);
 
@@ -71,13 +69,12 @@ void get_attr_locations(const GPUVertFormat *format,
     const GPUVertAttr *a = &format->attrs[a_idx];
     for (uint n_idx = 0; n_idx < a->name_len; n_idx++) {
       const char *name = GPU_vertformat_attr_name_get(format, a, n_idx);


@@ Diff output truncated at 10240 characters. @@

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