Commit: 121d3181f9f794b5d73ddd5cd0adeb3f3eb70feb
Author: Clément Foucault
Date:   Thu Aug 20 16:01:18 2020 +0200
Branches: master
https://developer.blender.org/rB121d3181f9f794b5d73ddd5cd0adeb3f3eb70feb

GPU: Fix some more remaining GL enums scattered outside of GL module

This fixes an assert inside the lasso selection drawing.

===================================================================

M       source/blender/editors/interface/interface_widgets.c
M       source/blender/editors/mask/mask_draw.c
M       source/blender/editors/space_image/image_draw.c
M       source/blender/windowmanager/intern/wm_gesture.c

===================================================================

diff --git a/source/blender/editors/interface/interface_widgets.c 
b/source/blender/editors/interface/interface_widgets.c
index c1801290152..bf64672fd81 100644
--- a/source/blender/editors/interface/interface_widgets.c
+++ b/source/blender/editors/interface/interface_widgets.c
@@ -1096,7 +1096,8 @@ static void widgetbase_outline(uiWidgetBase *wtb, uint 
pos)
   float triangle_strip[WIDGET_SIZE_MAX * 2 + 2][2]; /* + 2 because the last 
pair is wrapped */
   widget_verts_to_triangle_strip(wtb, wtb->totvert, triangle_strip);
 
-  widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, 
wtb->totvert * 2 + 2);
+  widget_draw_vertex_buffer(
+      pos, 0, GPU_PRIM_TRI_STRIP, triangle_strip, NULL, wtb->totvert * 2 + 2);
 }
 
 static void widgetbase_set_uniform_alpha_discard(uiWidgetBase *wtb,
@@ -2758,7 +2759,7 @@ static void widget_softshadow(const rcti *rect, int 
roundboxalign, const float r
 
     widget_verts_to_triangle_strip(&wtb, totvert, triangle_strip);
 
-    widget_draw_vertex_buffer(pos, 0, GL_TRIANGLE_STRIP, triangle_strip, NULL, 
totvert * 2);
+    widget_draw_vertex_buffer(pos, 0, GPU_PRIM_TRI_STRIP, triangle_strip, 
NULL, totvert * 2);
   }
 
   immUnbindProgram();
diff --git a/source/blender/editors/mask/mask_draw.c 
b/source/blender/editors/mask/mask_draw.c
index dbaa335a9bf..8acbb328ab0 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -750,7 +750,7 @@ void ED_mask_draw_region(
     IMMDrawPixelsTexState state = 
immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
     GPU_shader_uniform_vector(
         state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, 
red);
-    immDrawPixelsTex(&state, 0.0f, 0.0f, width, height, GL_R16F, false, 
buffer, 1.0f, 1.0f, NULL);
+    immDrawPixelsTex(&state, 0.0f, 0.0f, width, height, GPU_R16F, false, 
buffer, 1.0f, 1.0f, NULL);
 
     GPU_matrix_pop();
 
diff --git a/source/blender/editors/space_image/image_draw.c 
b/source/blender/editors/space_image/image_draw.c
index d58f5ede7d7..058436a46bf 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -523,7 +523,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene,
   GPU_shader_uniform_vector(
       state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, 
red);
 
-  immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_R16F, false, rectf, zoomx, 
zoomy, NULL);
+  immDrawPixelsTex(&state, x1, y1, rectx, recty, GPU_R16F, false, rectf, 
zoomx, zoomy, NULL);
 
   MEM_freeN(rectf);
 }
diff --git a/source/blender/windowmanager/intern/wm_gesture.c 
b/source/blender/windowmanager/intern/wm_gesture.c
index 67733ffc673..ebd4d2bfee3 100644
--- a/source/blender/windowmanager/intern/wm_gesture.c
+++ b/source/blender/windowmanager/intern/wm_gesture.c
@@ -361,7 +361,7 @@ static void draw_filled_lasso(wmGesture *gt)
         state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, 
red);
 
     immDrawPixelsTex(
-        &state, rect.xmin, rect.ymin, w, h, GL_R8, false, pixel_buf, 1.0f, 
1.0f, NULL);
+        &state, rect.xmin, rect.ymin, w, h, GPU_R8, false, pixel_buf, 1.0f, 
1.0f, NULL);
 
     GPU_shader_unbind();

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