Commit: 00b135a37923100ae578accfcbd579b3b969a05c Author: Philipp Oeser Date: Tue Jul 20 14:25:30 2021 +0200 Branches: blender-v2.93-release https://developer.blender.org/rB00b135a37923100ae578accfcbd579b3b969a05c
Fix T89981: missing refresh on the compositors render layer node when adding/removing AOVs Just refresh the node's outputs via ntreeCompositUpdateRLayers(). Maniphest Tasks: T89981 Differential Revision: https://developer.blender.org/D11973 =================================================================== M source/blender/editors/render/render_shading.c =================================================================== diff --git a/source/blender/editors/render/render_shading.c b/source/blender/editors/render/render_shading.c index b4cac58db1f..c2ae486b734 100644 --- a/source/blender/editors/render/render_shading.c +++ b/source/blender/editors/render/render_shading.c @@ -56,6 +56,7 @@ #include "BKE_linestyle.h" #include "BKE_main.h" #include "BKE_material.h" +#include "BKE_node.h" #include "BKE_object.h" #include "BKE_report.h" #include "BKE_scene.h" @@ -1043,6 +1044,10 @@ static int view_layer_add_aov_exec(bContext *C, wmOperator *UNUSED(op)) engine = NULL; } + if (scene->nodetree) { + ntreeCompositUpdateRLayers(scene->nodetree); + } + DEG_id_tag_update(&scene->id, 0); DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene); @@ -1091,6 +1096,10 @@ static int view_layer_remove_aov_exec(bContext *C, wmOperator *UNUSED(op)) engine = NULL; } + if (scene->nodetree) { + ntreeCompositUpdateRLayers(scene->nodetree); + } + DEG_id_tag_update(&scene->id, 0); DEG_relations_tag_update(CTX_data_main(C)); WM_event_add_notifier(C, NC_SCENE | ND_LAYER, scene); _______________________________________________ Bf-blender-cvs mailing list [email protected] List details, subscription details or unsubscribe: https://lists.blender.org/mailman/listinfo/bf-blender-cvs
