Revision: 35469
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35469
Author: campbellbarton
Date: 2011-03-11 05:23:56 +0000 (Fri, 11 Mar 2011)
Log Message:
-----------
fix [#26448] Solidify Modifier makes mesh texture missing in OpenGL render
Modified Paths:
--------------
trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
2011-03-11 03:27:38 UTC (rev 35468)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
2011-03-11 05:23:56 UTC (rev 35469)
@@ -183,6 +183,7 @@
wmWindowManager *wm= CTX_wm_manager(C);
wmNotifier *note, *next;
wmWindow *win;
+ unsigned int win_combine_v3d_datamask= 0;
if(wm==NULL)
return;
@@ -288,6 +289,11 @@
MEM_freeN(note);
}
+ /* combine datamasks so 1 win doesn't disable UV's in another [#26448]
*/
+ for(win= wm->windows.first; win; win= win->next) {
+ win_combine_v3d_datamask |= ED_viewedit_datamask(win->screen);
+ }
+
/* cached: editor refresh callbacks now, they get context */
for(win= wm->windows.first; win; win= win->next) {
ScrArea *sa;
@@ -305,7 +311,7 @@
/* depsgraph & animation: update tagged datablocks */
/* copied to set's in scene_update_tagged_recursive() */
- win->screen->scene->customdata_mask=
ED_viewedit_datamask(win->screen);
+ win->screen->scene->customdata_mask=
win_combine_v3d_datamask;
scene_update_tagged(CTX_data_main(C),
win->screen->scene);
}
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