Revision: 35503
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35503
Author:   campbellbarton
Date:     2011-03-12 23:41:57 +0000 (Sat, 12 Mar 2011)
Log Message:
-----------
quiet stricter compiler warnings/errors.

Modified Paths:
--------------
    trunk/blender/extern/bullet2/src/Bullet-C-Api.h

Modified: trunk/blender/extern/bullet2/src/Bullet-C-Api.h
===================================================================
--- trunk/blender/extern/bullet2/src/Bullet-C-Api.h     2011-03-12 23:07:00 UTC 
(rev 35502)
+++ trunk/blender/extern/bullet2/src/Bullet-C-Api.h     2011-03-12 23:41:57 UTC 
(rev 35503)
@@ -65,7 +65,7 @@
        Create and Delete a Physics SDK 
 */
 
-       extern  plPhysicsSdkHandle      plNewBulletSdk(); //this could be also 
another sdk, like ODE, PhysX etc.
+       extern  plPhysicsSdkHandle      plNewBulletSdk(void); //this could be 
also another sdk, like ODE, PhysX etc.
        extern  void            plDeletePhysicsSdk(plPhysicsSdkHandle   
physicsSdk);
 
 /** Collision World, not strictly necessary, you can also just create a 
Dynamics World with Rigid Bodies which internally manages the Collision World 
with Collision Objects */
@@ -116,16 +116,16 @@
        extern  plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal 
height); 
        extern  plCollisionShapeHandle plNewConeShape(plReal radius, plReal 
height);
        extern  plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal 
height);
-       extern  plCollisionShapeHandle plNewCompoundShape();
+       extern  plCollisionShapeHandle plNewCompoundShape(void);
        extern  void    plAddChildShape(plCollisionShapeHandle 
compoundShape,plCollisionShapeHandle childShape, plVector3 
childPos,plQuaternion childOrn);
 
        extern  void plDeleteShape(plCollisionShapeHandle shape);
 
        /* Convex Meshes */
-       extern  plCollisionShapeHandle plNewConvexHullShape();
+       extern  plCollisionShapeHandle plNewConvexHullShape(void);
        extern  void            plAddVertex(plCollisionShapeHandle convexHull, 
plReal x,plReal y,plReal z);
 /* Concave static triangle meshes */
-       extern  plMeshInterfaceHandle              plNewMeshInterface();
+       extern  plMeshInterfaceHandle              plNewMeshInterface(void);
        extern  void            plAddTriangle(plMeshInterfaceHandle meshHandle, 
plVector3 v0,plVector3 v1,plVector3 v2);
        extern  plCollisionShapeHandle 
plNewStaticTriangleMeshShape(plMeshInterfaceHandle);
 

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