Revision: 35504
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35504
Author:   gsrb3d
Date:     2011-03-13 00:26:46 +0000 (Sun, 13 Mar 2011)
Log Message:
-----------
SVN maintenance.

Modified Paths:
--------------
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
    trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
    
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
    trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
    trunk/blender/extern/bullet2/src/LinearMath/btSerializer.cpp
    trunk/blender/extern/bullet2/src/LinearMath/btSerializer.h
    trunk/blender/source/blender/python/intern/bpy_library.c

Property Changed:
----------------
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btBox2dShape.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvex2dShape.h
    
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleInfoMap.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btCharacterControllerInterface.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/Character/btKinematicCharacterController.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp
    
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h
    trunk/blender/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.cpp
    trunk/blender/extern/bullet2/src/BulletSoftBody/btDefaultSoftBodySolver.h
    trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyData.h
    
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodySolverVertexBuffer.h
    trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodySolvers.h
    trunk/blender/extern/bullet2/src/LinearMath/btSerializer.cpp
    trunk/blender/extern/bullet2/src/LinearMath/btSerializer.h
    trunk/blender/source/blender/python/intern/bpy_library.c

Modified: 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
===================================================================
--- 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
       2011-03-12 23:41:57 UTC (rev 35503)
+++ 
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp
       2011-03-13 00:26:46 UTC (rev 35504)
@@ -1,435 +1,435 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-* The b2CollidePolygons routines are Copyright (c) 2006-2007 Erin Catto 
http://www.gphysics.com
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the 
use of this software.
-Permission is granted to anyone to use this software for any purpose, 
-including commercial applications, and to alter it and redistribute it freely, 
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim 
that you wrote the original software. If you use this software in a product, an 
acknowledgment in the product documentation would be appreciated but is not 
required.
-2. Altered source versions must be plainly marked as such, and must not be 
misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-///btBox2dBox2dCollisionAlgorithm, with modified b2CollidePolygons routines 
from the Box2D library.
-///The modifications include: switching from b2Vec to btVector3, redefinition 
of b2Dot, b2Cross
-
-#include "btBox2dBox2dCollisionAlgorithm.h"
-#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
-#include "BulletCollision/CollisionShapes/btBoxShape.h"
-#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
-#include "BulletCollision/CollisionDispatch/btBoxBoxDetector.h"
-#include "BulletCollision/CollisionShapes/btBox2dShape.h"
-
-#define USE_PERSISTENT_CONTACTS 1
-
-btBox2dBox2dCollisionAlgorithm::btBox2dBox2dCollisionAlgorithm(btPersistentManifold*
 mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* 
obj0,btCollisionObject* obj1)
-: btActivatingCollisionAlgorithm(ci,obj0,obj1),
-m_ownManifold(false),
-m_manifoldPtr(mf)
-{
-       if (!m_manifoldPtr && m_dispatcher->needsCollision(obj0,obj1))
-       {
-               m_manifoldPtr = m_dispatcher->getNewManifold(obj0,obj1);
-               m_ownManifold = true;
-       }
-}
-
-btBox2dBox2dCollisionAlgorithm::~btBox2dBox2dCollisionAlgorithm()
-{
-       
-       if (m_ownManifold)
-       {
-               if (m_manifoldPtr)
-                       m_dispatcher->releaseManifold(m_manifoldPtr);
-       }
-       
-}
-
-
-void b2CollidePolygons(btManifoldResult* manifold,  const btBox2dShape* polyA, 
const btTransform& xfA, const btBox2dShape* polyB, const btTransform& xfB);
-
-//#include <stdio.h>
-void btBox2dBox2dCollisionAlgorithm::processCollision (btCollisionObject* 
body0,btCollisionObject* body1,const btDispatcherInfo& 
dispatchInfo,btManifoldResult* resultOut)
-{
-       if (!m_manifoldPtr)
-               return;
-
-       btCollisionObject*      col0 = body0;
-       btCollisionObject*      col1 = body1;
-       btBox2dShape* box0 = (btBox2dShape*)col0->getCollisionShape();
-       btBox2dShape* box1 = (btBox2dShape*)col1->getCollisionShape();
-
-       resultOut->setPersistentManifold(m_manifoldPtr);
-
-       
b2CollidePolygons(resultOut,box0,col0->getWorldTransform(),box1,col1->getWorldTransform());
-
-       //  refreshContactPoints is only necessary when using persistent 
contact points. otherwise all points are newly added
-       if (m_ownManifold)
-       {
-               resultOut->refreshContactPoints();
-       }
-
-}
-
-btScalar 
btBox2dBox2dCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* 
/*body0*/,btCollisionObject* /*body1*/,const btDispatcherInfo& 
/*dispatchInfo*/,btManifoldResult* /*resultOut*/)
-{
-       //not yet
-       return 1.f;
-}
-
-
-struct ClipVertex
-{
-       btVector3 v;
-       int id;
-       //b2ContactID id;
-       //b2ContactID id;
-};
-
-#define b2Dot(a,b) (a).dot(b)
-#define b2Mul(a,b) (a)*(b)
-#define b2MulT(a,b) (a).transpose()*(b)
-#define b2Cross(a,b) (a).cross(b)
-#define btCrossS(a,s) btVector3(s * a.getY(), -s * a.getX(),0.f)
-
-int b2_maxManifoldPoints =2;
-
-static int ClipSegmentToLine(ClipVertex vOut[2], ClipVertex vIn[2],
-                                         const btVector3& normal, btScalar 
offset)
-{
-       // Start with no output points
-       int numOut = 0;
-
-       // Calculate the distance of end points to the line
-       btScalar distance0 = b2Dot(normal, vIn[0].v) - offset;
-       btScalar distance1 = b2Dot(normal, vIn[1].v) - offset;
-
-       // If the points are behind the plane
-       if (distance0 <= 0.0f) vOut[numOut++] = vIn[0];
-       if (distance1 <= 0.0f) vOut[numOut++] = vIn[1];
-
-       // If the points are on different sides of the plane
-       if (distance0 * distance1 < 0.0f)
-       {
-               // Find intersection point of edge and plane
-               btScalar interp = distance0 / (distance0 - distance1);
-               vOut[numOut].v = vIn[0].v + interp * (vIn[1].v - vIn[0].v);
-               if (distance0 > 0.0f)
-               {
-                       vOut[numOut].id = vIn[0].id;
-               }
-               else
-               {
-                       vOut[numOut].id = vIn[1].id;
-               }
-               ++numOut;
-       }
-
-       return numOut;
-}
-
-// Find the separation between poly1 and poly2 for a give edge normal on poly1.
-static btScalar EdgeSeparation(const btBox2dShape* poly1, const btTransform& 
xf1, int edge1,
-                                                         const btBox2dShape* 
poly2, const btTransform& xf2)
-{
-       const btVector3* vertices1 = poly1->getVertices();
-       const btVector3* normals1 = poly1->getNormals();
-
-       int count2 = poly2->getVertexCount();
-       const btVector3* vertices2 = poly2->getVertices();
-
-       btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
-       // Convert normal from poly1's frame into poly2's frame.
-       btVector3 normal1World = b2Mul(xf1.getBasis(), normals1[edge1]);
-       btVector3 normal1 = b2MulT(xf2.getBasis(), normal1World);
-
-       // Find support vertex on poly2 for -normal.
-       int index = 0;
-       btScalar minDot = BT_LARGE_FLOAT;
-
-       for (int i = 0; i < count2; ++i)
-       {
-               btScalar dot = b2Dot(vertices2[i], normal1);
-               if (dot < minDot)
-               {
-                       minDot = dot;
-                       index = i;
-               }
-       }
-
-       btVector3 v1 = b2Mul(xf1, vertices1[edge1]);
-       btVector3 v2 = b2Mul(xf2, vertices2[index]);
-       btScalar separation = b2Dot(v2 - v1, normal1World);
-       return separation;
-}
-
-// Find the max separation between poly1 and poly2 using edge normals from 
poly1.
-static btScalar FindMaxSeparation(int* edgeIndex,
-                                                                const 
btBox2dShape* poly1, const btTransform& xf1,
-                                                                const 
btBox2dShape* poly2, const btTransform& xf2)
-{
-       int count1 = poly1->getVertexCount();
-       const btVector3* normals1 = poly1->getNormals();
-
-       // Vector pointing from the centroid of poly1 to the centroid of poly2.
-       btVector3 d = b2Mul(xf2, poly2->getCentroid()) - b2Mul(xf1, 
poly1->getCentroid());
-       btVector3 dLocal1 = b2MulT(xf1.getBasis(), d);
-
-       // Find edge normal on poly1 that has the largest projection onto d.
-       int edge = 0;
-       btScalar maxDot = -BT_LARGE_FLOAT;
-       for (int i = 0; i < count1; ++i)
-       {
-               btScalar dot = b2Dot(normals1[i], dLocal1);
-               if (dot > maxDot)
-               {
-                       maxDot = dot;
-                       edge = i;
-               }
-       }
-
-       // Get the separation for the edge normal.
-       btScalar s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
-       if (s > 0.0f)
-       {
-               return s;
-       }
-
-       // Check the separation for the previous edge normal.
-       int prevEdge = edge - 1 >= 0 ? edge - 1 : count1 - 1;
-       btScalar sPrev = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
-       if (sPrev > 0.0f)
-       {
-               return sPrev;
-       }
-
-       // Check the separation for the next edge normal.
-       int nextEdge = edge + 1 < count1 ? edge + 1 : 0;
-       btScalar sNext = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
-       if (sNext > 0.0f)
-       {
-               return sNext;
-       }
-
-       // Find the best edge and the search direction.
-       int bestEdge;
-       btScalar bestSeparation;
-       int increment;
-       if (sPrev > s && sPrev > sNext)
-       {
-               increment = -1;
-               bestEdge = prevEdge;
-               bestSeparation = sPrev;
-       }
-       else if (sNext > s)
-       {
-               increment = 1;
-               bestEdge = nextEdge;
-               bestSeparation = sNext;
-       }
-       else
-       {
-               *edgeIndex = edge;
-               return s;
-       }
-
-       // Perform a local search for the best edge normal.
-       for ( ; ; )
-       {
-               if (increment == -1)
-                       edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
-               else
-                       edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;
-
-               s = EdgeSeparation(poly1, xf1, edge, poly2, xf2);
-               if (s > 0.0f)
-               {
-                       return s;
-               }
-
-               if (s > bestSeparation)
-               {
-                       bestEdge = edge;
-                       bestSeparation = s;
-               }
-               else
-               {
-                       break;
-               }
-       }
-
-       *edgeIndex = bestEdge;
-       return bestSeparation;
-}
-
-static void FindIncidentEdge(ClipVertex c[2],
-                                                        const btBox2dShape* 
poly1, const btTransform& xf1, int edge1,
-                                                        const btBox2dShape* 
poly2, const btTransform& xf2)
-{
-       const btVector3* normals1 = poly1->getNormals();
-
-       int count2 = poly2->getVertexCount();
-       const btVector3* vertices2 = poly2->getVertices();
-       const btVector3* normals2 = poly2->getNormals();
-
-       btAssert(0 <= edge1 && edge1 < poly1->getVertexCount());
-
-       // Get the normal of the reference edge in poly2's frame.
-       btVector3 normal1 = b2MulT(xf2.getBasis(), b2Mul(xf1.getBasis(), 
normals1[edge1]));
-
-       // Find the incident edge on poly2.
-       int index = 0;
-       btScalar minDot = BT_LARGE_FLOAT;
-       for (int i = 0; i < count2; ++i)
-       {
-               btScalar dot = b2Dot(normal1, normals2[i]);
-               if (dot < minDot)
-               {
-                       minDot = dot;
-                       index = i;
-               }
-       }
-
-       // Build the clip vertices for the incident edge.
-       int i1 = index;
-       int i2 = i1 + 1 < count2 ? i1 + 1 : 0;
-
-       c[0].v = b2Mul(xf2, vertices2[i1]);
-//     c[0].id.features.referenceEdge = (unsigned char)edge1;
-//     c[0].id.features.incidentEdge = (unsigned char)i1;
-//     c[0].id.features.incidentVertex = 0;
-
-       c[1].v = b2Mul(xf2, vertices2[i2]);
-//     c[1].id.features.referenceEdge = (unsigned char)edge1;
-//     c[1].id.features.incidentEdge = (unsigned char)i2;
-//     c[1].id.features.incidentVertex = 1;
-}
-
-// Find edge normal of max separation on A - return if separating axis is found
-// Find edge normal of max separation on B - return if separation axis is found
-// Choose reference edge as min(minA, minB)
-// Find incident edge
-// Clip
-
-// The normal points from 1 to 2
-void b2CollidePolygons(btManifoldResult* manifold,
-                                         const btBox2dShape* polyA, const 
btTransform& xfA,
-                                         const btBox2dShape* polyB, const 
btTransform& xfB)
-{
-
-       int edgeA = 0;
-       btScalar separationA = FindMaxSeparation(&edgeA, polyA, xfA, polyB, 
xfB);
-       if (separationA > 0.0f)
-               return;
-
-       int edgeB = 0;
-       btScalar separationB = FindMaxSeparation(&edgeB, polyB, xfB, polyA, 
xfA);
-       if (separationB > 0.0f)
-               return;
-

@@ Diff output truncated at 10240 characters. @@
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to