Revision: 38104
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38104
Author:   aligorith
Date:     2011-07-05 01:55:03 +0000 (Tue, 05 Jul 2011)
Log Message:
-----------
Reduce duplicate code

Modified Paths:
--------------
    branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c

Modified: branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c        
2011-07-05 01:54:01 UTC (rev 38103)
+++ branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c        
2011-07-05 01:55:03 UTC (rev 38104)
@@ -640,47 +640,6 @@
                                {
                                        NlaTrack *nlt= (NlaTrack *)ale->data;
                                        
-                                       indent= 0;
-                                       
-                                       if (ale->id) {
-                                               /* special exception for 
textures */
-                                               if (GS(ale->id->name) == ID_TE) 
{
-                                                       offset= 14;
-                                                       indent= 1;
-                                               }
-                                               /* special exception for 
nodetrees */
-                                               else if (GS(ale->id->name) == 
ID_NT) {
-                                                       bNodeTree *ntree = 
(bNodeTree *)ale->id;
-                                                       
-                                                       switch (ntree->type) {
-                                                               case 
NTREE_SHADER:
-                                                               {
-                                                                       /* same 
as for textures */
-                                                                       offset= 
14;
-                                                                       indent= 
1;
-                                                               }
-                                                                       break;
-                                                                       
-                                                               case 
NTREE_TEXTURE:
-                                                               {
-                                                                       /* even 
more */
-                                                                       offset= 
21;
-                                                                       indent= 
1;
-                                                               }       
-                                                                       break;
-                                                                       
-                                                               default:
-                                                                       /* 
normal will do */
-                                                                       offset= 
14;
-                                                                       break;
-                                                       }
-                                               }
-                                               else
-                                                       offset= 14;
-                                       }
-                                       else
-                                               offset= 0;
-                                       
                                        /* FIXME: 'solo' as the 'special' 
button?
                                         *      - need special icons for these
                                         */
@@ -717,45 +676,6 @@
                                        
                                        group = 5;
                                        
-                                       if (ale->id) {
-                                               /* special exception for 
textures */
-                                               if (GS(ale->id->name) == ID_TE) 
{
-                                                       offset= 14;
-                                                       indent= 1;
-                                               }
-                                               /* special exception for 
nodetrees */
-                                               else if (GS(ale->id->name) == 
ID_NT) {
-                                                       bNodeTree *ntree = 
(bNodeTree *)ale->id;
-                                                       
-                                                       switch (ntree->type) {
-                                                               case 
NTREE_SHADER:
-                                                               {
-                                                                       /* same 
as for textures */
-                                                                       offset= 
14;
-                                                                       indent= 
1;
-                                                               }
-                                                                       break;
-                                                                       
-                                                               case 
NTREE_TEXTURE:
-                                                               {
-                                                                       /* even 
more */
-                                                                       offset= 
21;
-                                                                       indent= 
1;
-                                                               }       
-                                                                       break;
-                                                                       
-                                                               default:
-                                                                       /* 
normal will do */
-                                                                       offset= 
14;
-                                                                       break;
-                                                       }
-                                               }
-                                               else
-                                                       offset= 14;
-                                       }
-                                       else
-                                               offset= 0;
-                                       
                                        special = ICON_ACTION;
                                        
                                        if (act)
@@ -776,6 +696,45 @@
                        
                        /* if special types, draw manually for now... */
                        if (doDraw) {
+                               if (ale->id) {
+                                       /* special exception for textures */
+                                       if (GS(ale->id->name) == ID_TE) {
+                                               offset= 14;
+                                               indent= 1;
+                                       }
+                                       /* special exception for nodetrees */
+                                       else if (GS(ale->id->name) == ID_NT) {
+                                               bNodeTree *ntree = (bNodeTree 
*)ale->id;
+                                               
+                                               switch (ntree->type) {
+                                                       case NTREE_SHADER:
+                                                       {
+                                                               /* same as for 
textures */
+                                                               offset= 14;
+                                                               indent= 1;
+                                                       }
+                                                               break;
+                                                               
+                                                       case NTREE_TEXTURE:
+                                                       {
+                                                               /* even more */
+                                                               offset= 21;
+                                                               indent= 1;
+                                                       }       
+                                                               break;
+                                                               
+                                                       default:
+                                                               /* normal will 
do */
+                                                               offset= 14;
+                                                               break;
+                                               }
+                                       }
+                                       else
+                                               offset= 14;
+                               }
+                               else
+                                       offset= 0;
+                               
                                /* now, start drawing based on this information 
*/
                                glBlendFunc(GL_SRC_ALPHA, 
GL_ONE_MINUS_SRC_ALPHA);
                                glEnable(GL_BLEND);

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