Revision: 39201
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39201
Author:   moguri
Date:     2011-08-09 03:27:05 +0000 (Tue, 09 Aug 2011)
Log Message:
-----------
BGE Animations: Fixing issues with initialization order in BL_ShapeDeformer

Modified Paths:
--------------
    branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp

Modified: 
branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp   
2011-08-09 03:06:22 UTC (rev 39200)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ShapeDeformer.cpp   
2011-08-09 03:27:05 UTC (rev 39201)
@@ -73,8 +73,8 @@
                     RAS_MeshObject *mesh)
                                :       
                                        BL_SkinDeformer(gameobj,bmeshobj, mesh),
-                                       m_lastShapeUpdate(-1),
-                                       m_useShapeDrivers(false)
+                                       m_useShapeDrivers(false),
+                                       m_lastShapeUpdate(-1)
 {
        m_key = m_bmesh->key;
        m_bmesh->key = copy_key(m_key);
@@ -90,8 +90,8 @@
                                BL_ArmatureObject* arma)
                                :
                                        BL_SkinDeformer(gameobj, bmeshobj_old, 
bmeshobj_new, mesh, release_object, recalc_normal, arma),
-                                       m_lastShapeUpdate(-1),
-                                       m_useShapeDrivers(false)
+                                       m_useShapeDrivers(false),
+                                       m_lastShapeUpdate(-1)
 {
        m_key = m_bmesh->key;
        m_bmesh->key = copy_key(m_key);

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