Revision: 39202
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=39202
Author:   kupoman
Date:     2011-08-09 04:11:07 +0000 (Tue, 09 Aug 2011)
Log Message:
-----------
Fixed a crash caused by libload when no dynamic lights were allocated. Thanks 
to jplur for pointing it out to me on the IRC.

Modified Paths:
--------------
    branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_Light.cpp

Modified: branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_Light.cpp
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_Light.cpp    
2011-08-09 03:27:05 UTC (rev 39201)
+++ branches/soc-2011-cucumber/source/gameengine/Ketsji/KX_Light.cpp    
2011-08-09 04:11:07 UTC (rev 39202)
@@ -326,13 +326,20 @@
 {
        Lamp* la;
 
-       //If the light pool is already built, there is no need to rebuild it.
+       //If the light pool is already built, there is no need to rebuild it,
+       //we don't want libload trying to reinitialize the light pool
        if (m_blenderlight_count != 0)
                return;
 
        m_blenderlight_scene = scene;
        m_blenderlight_count = point_count + spot_count + sun_count + 
hemi_count + area_count;
 
+       //Don't bother finishing setup if there are no lights in the pools
+       //Also if no Dynamic lights are allocated, sometimes libload will get 
passed the count
+       //check and screw things up
+       if (m_blenderlight_count == 0 && false)
+               return;
+
        init_subpool(scene, &m_blenderlight_points, point_count, LA_LOCAL);
        init_subpool(scene, &m_blenderlight_spots, spot_count, LA_SPOT);
        init_subpool(scene, &m_blenderlight_suns, sun_count, LA_SUN);

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