Revision: 53224
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53224
Author:   campbellbarton
Date:     2012-12-21 02:36:07 +0000 (Fri, 21 Dec 2012)
Log Message:
-----------
correct ed_view3d_project__internal() was unnecessarily casting (float -> short 
-> float).

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_project.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_project.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_project.c  
2012-12-21 02:28:59 UTC (rev 53223)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_project.c  
2012-12-21 02:36:07 UTC (rev 53224)
@@ -116,7 +116,7 @@
                                                   float perspmat[4][4], const 
int is_local,  /* normally hidden */
                                                   const float co[3], float 
r_co[2], const eV3DProjTest flag)
 {
-       float fx, fy, vec4[4];
+       float vec4[4];
 
        /* check for bad flags */
        BLI_assert((flag & V3D_PROJ_TEST_ALL) == flag);
@@ -135,12 +135,12 @@
        mul_m4_v4(perspmat, vec4);
 
        if (vec4[3] > (float)BL_NEAR_CLIP) {
-               fx = ((float)ar->winx / 2.0f) * (1.0f + vec4[0] / vec4[3]);
+               const float fx = ((float)ar->winx / 2.0f) * (1.0f + vec4[0] / 
vec4[3]);
                if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fx > 0 && fx < 
ar->winx)) {
-                       fy = ((float)ar->winy / 2.0f) * (1.0f + vec4[1] / 
vec4[3]);
+                       const float fy = ((float)ar->winy / 2.0f) * (1.0f + 
vec4[1] / vec4[3]);
                        if (((flag & V3D_PROJ_TEST_CLIP_WIN) == 0) || (fy > 
0.0f && fy < (float)ar->winy)) {
-                               r_co[0] = (short)floor(fx);
-                               r_co[1] = (short)floor(fy);
+                               r_co[0] = floorf(fx);
+                               r_co[1] = floorf(fy);
                        }
                        else {
                                return V3D_PROJ_RET_CLIP_WIN;

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