Revision: 53225
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53225
Author:   moguri
Date:     2012-12-21 02:49:15 +0000 (Fri, 21 Dec 2012)
Log Message:
-----------
DDS compressed textures now make use of the anisotropic filtering setting.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c  2012-12-21 02:36:07 UTC 
(rev 53224)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c  2012-12-21 02:49:15 UTC 
(rev 53225)
@@ -773,6 +773,9 @@
 
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
 
+       if (GLEW_EXT_texture_filter_anisotropic)
+               glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 
GPU_get_anisotropic());
+
        blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16;
        for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i) {
                if (width == 0)

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