Revision: 53225
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53225
Author: moguri
Date: 2012-12-21 02:49:15 +0000 (Fri, 21 Dec 2012)
Log Message:
-----------
DDS compressed textures now make use of the anisotropic filtering setting.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_draw.c
Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c 2012-12-21 02:36:07 UTC
(rev 53224)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c 2012-12-21 02:49:15 UTC
(rev 53225)
@@ -773,6 +773,9 @@
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ if (GLEW_EXT_texture_filter_anisotropic)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
GPU_get_anisotropic());
+
blocksize = (ibuf->dds_data.fourcc == FOURCC_DXT1) ? 8 : 16;
for (i=0; i<ibuf->dds_data.nummipmaps && (width||height); ++i) {
if (width == 0)
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