Revision: 53993
          
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53993
Author:   ton
Date:     2013-01-22 12:36:06 +0000 (Tue, 22 Jan 2013)
Log Message:
-----------
Matcap fix:

Setting Cycles as render engine skipped matcap drawing.
Logic for checking drawing types needed a shuffle.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawmesh.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawmesh.c        
2013-01-22 12:32:07 UTC (rev 53992)
+++ trunk/blender/source/blender/editors/space_view3d/drawmesh.c        
2013-01-22 12:36:06 UTC (rev 53993)
@@ -940,7 +940,8 @@
 void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
                         Object *ob, DerivedMesh *dm, const int draw_flags)
 {
-       if ((!BKE_scene_use_new_shading_nodes(scene)) || (draw_flags & 
DRAW_MODIFIERS_PREVIEW)) {
+       /* if not cycles, or preview-modifiers, or drawing matcaps */
+       if ((!BKE_scene_use_new_shading_nodes(scene)) || (draw_flags & 
DRAW_MODIFIERS_PREVIEW) || (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)) {
                draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
                return;
        }

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2013-01-22 12:32:07 UTC (rev 53992)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2013-01-22 12:36:06 UTC (rev 53993)
@@ -176,10 +176,13 @@
                return TRUE;
 
        /* textured solid */
-       if (v3d->drawtype == OB_SOLID && (v3d->flag2 & (V3D_SOLID_TEX | 
V3D_SHOW_SOLID_MATCAP))
+       if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX)
                && !BKE_scene_use_new_shading_nodes(scene))
                        return TRUE;
        
+       if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
+               return 1;
+       
        return FALSE;
 }
 
@@ -218,12 +221,13 @@
                return 0;
        if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
                return 0;
-       if (BKE_scene_use_new_shading_nodes(scene))
-               return 0;
        
        if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
                return 1;
        
+       if (BKE_scene_use_new_shading_nodes(scene))
+               return 0;
+       
        return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
 }
 

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