Commit: ac49d2b7b9c4bb8d4e0fc07dd308f8bd38eaea9b
Author: Bastien Montagne
Date:   Fri Nov 14 12:34:06 2014 +0100
Branches: soc-2014-shapekey
https://developer.blender.org/rBac49d2b7b9c4bb8d4e0fc07dd308f8bd38eaea9b

Use new BLI_hash_mm2a.

===================================================================

M       source/blender/bmesh/intern/bmesh_queries.c

===================================================================

diff --git a/source/blender/bmesh/intern/bmesh_queries.c 
b/source/blender/bmesh/intern/bmesh_queries.c
index aa5ebbe..64df3af 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -35,6 +35,7 @@
 
 #include "BLI_math.h"
 #include "BLI_alloca.h"
+#include "BLI_hash_mm2a.h"
 #include "BLI_linklist.h"
 #include "BLI_stackdefines.h"
 
@@ -2350,83 +2351,6 @@ int BM_mesh_calc_edge_groups(BMesh *bm, int 
*r_groups_array, int (**r_group_inde
        return group_curr;
 }
 
-/* TOPO hashing helpers. */
-/* murmur2A hashing func. */
-/* TODO: should go into BLI! */
-
-#define MM2A_M 0x5bd1e995
-
-#define MM2A_MIX(h, k)           \
-{                                \
-       (k) *= MM2A_M;               \
-       (k) ^= (k) >> 24;            \
-       (k) *= MM2A_M;               \
-       (h) *= ((h) * MM2A_M) ^ (k); \
-} (void)0
-
-typedef struct Murmur2A {
-       uint32_t hash;
-       uint32_t tail;
-       uint32_t count;
-       uint32_t size;
-} Murmur2A;
-
-static void mm2a_mix_tail(Murmur2A *mm2, const unsigned char *data, size_t len)
-{
-       while (len && ((len < 4) || mm2->count)) {
-               mm2->tail |= *(uint32_t *)(data++) << (mm2->count * 8);
-
-               mm2->count++;
-               len--;
-
-               if (mm2->count == 4) {
-                       MM2A_MIX(mm2->hash, mm2->tail);
-                       mm2->tail = 0;
-                       mm2->count = 0;
-               }
-       }
-}
-
-static void mm2a_init(Murmur2A *mm2, uint32_t seed)
-{
-       mm2->hash  = seed;
-       mm2->tail  = 0;
-       mm2->count = 0;
-       mm2->size  = 0;
-}
-
-static void mm2a_add(Murmur2A *mm2, const unsigned char *data, size_t len)
-{
-       mm2->size += (uint32_t)len;
-
-       mm2a_mix_tail(mm2, data, len);
-
-       for (; len >= 4; data += 4, len -= 4) {
-               uint32_t k = *(uint32_t *)data;
-
-               MM2A_MIX(mm2->hash, k);
-       }
-
-       mm2a_mix_tail(mm2, data, len);
-}
-
-static void mm2a_add_int(Murmur2A *mm2, int data)
-{
-       mm2a_add(mm2, (const unsigned char *)&data, sizeof(data));
-}
-
-static uint32_t mm2a_end(Murmur2A *mm2)
-{
-       MM2A_MIX(mm2->hash, mm2->tail);
-       MM2A_MIX(mm2->hash, mm2->size);
-
-       mm2->hash ^= mm2->hash >> 13;
-       mm2->hash *= MM2A_M;
-       mm2->hash ^= mm2->hash >> 15;
-
-       return mm2->hash;
-}
-
 /**
  * Calculate a hash of current topology.
  *
@@ -2442,7 +2366,7 @@ unsigned int BM_mesh_topology_hash(BMesh *bm)
        BMLoop *l;
        BMFace *f;
 
-       Murmur2A mm2;
+       BLI_HashMurmur2A mm2;
 
        unsigned int seed = (unsigned int)(bm->totvert + bm->totedge + 
bm->totloop + bm->totface);
 
@@ -2459,29 +2383,30 @@ unsigned int BM_mesh_topology_hash(BMesh *bm)
        BM_mesh_elem_index_ensure(bm, BM_VERT);
 
        /* Init the murmur hash. */
-       mm2a_init(&mm2, seed);
+       BLI_hash_mm2a_init(&mm2, seed);
 
        /* Compute edge topology, using only vert indices. */
        BM_ITER_MESH(e, &iter, bm, BM_EDGES_OF_MESH) {
                /* Edge topology is fully defined by its two vertices. */
-               mm2a_add_int(&mm2, BM_elem_index_get(e->v1));
-               mm2a_add_int(&mm2, BM_elem_index_get(e->v2));
+               BLI_hash_mm2a_add_int(&mm2, BM_elem_index_get(e->v1));
+               BLI_hash_mm2a_add_int(&mm2, BM_elem_index_get(e->v2));
        }
 
        if (bm->totface == 0) {
                /* No face (nor loop), we are done. */
-               return mm2a_end(&mm2);
+               return (unsigned int)BLI_hash_mm2a_end(&mm2);
        }
 
-       /* Else, we have to check all faces too - it *is* possible to change 
topology without affecting edges! */
+       /* Else, we have to check all faces too - it *is* possible to change 
topology
+        * without affecting edges nor changing numbers of 
verts/edges/faces/loops! */
        BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
                /* Face topology is fully defined by its vertices and their 
order in it. */
                BM_ITER_ELEM(l, &iter, f, BM_LOOPS_OF_FACE) {
-                       mm2a_add_int(&mm2, BM_elem_index_get(l->v));
+                       BLI_hash_mm2a_add_int(&mm2, BM_elem_index_get(l->v));
                }
        }
 
-       return mm2a_end(&mm2);
+       return (unsigned int)BLI_hash_mm2a_end(&mm2);
 }
 
 float bmesh_subd_falloff_calc(const int falloff, float val)

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