Commit: a8c7a988263c3e45145e365e40c7773e0327dd0e
Author: Bastien Montagne
Date:   Fri Nov 14 12:54:46 2014 +0100
Branches: soc-2014-shapekey
https://developer.blender.org/rBa8c7a988263c3e45145e365e40c7773e0327dd0e

Add Mesh's counterpart to BM_mesh_topology_hash.

===================================================================

M       source/blender/blenkernel/BKE_mesh.h
M       source/blender/blenkernel/intern/mesh_evaluate.c
M       source/blender/bmesh/intern/bmesh_queries.c

===================================================================

diff --git a/source/blender/blenkernel/BKE_mesh.h 
b/source/blender/blenkernel/BKE_mesh.h
index b2b9e37..ef540d4 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -282,7 +282,8 @@ void BKE_mesh_calc_relative_deform(
         const float (*vert_cos_org)[3],
               float (*vert_cos_new)[3]);
 
-
+/* Topology. */
+unsigned int BKE_mesh_topology_hash(struct Mesh *mesh);
 
 /* *** mesh_validate.c *** */
 
diff --git a/source/blender/blenkernel/intern/mesh_evaluate.c 
b/source/blender/blenkernel/intern/mesh_evaluate.c
index 4c9e446..a7610af 100644
--- a/source/blender/blenkernel/intern/mesh_evaluate.c
+++ b/source/blender/blenkernel/intern/mesh_evaluate.c
@@ -42,6 +42,7 @@
 #include "BLI_math.h"
 #include "BLI_edgehash.h"
 #include "BLI_bitmap.h"
+#include "BLI_hash_mm2a.h"
 #include "BLI_polyfill2d.h"
 #include "BLI_linklist.h"
 #include "BLI_linklist_stack.h"
@@ -2253,3 +2254,71 @@ void BKE_mesh_calc_relative_deform(
        MEM_freeN(vert_accum);
 }
 /** \} */
+
+/* -------------------------------------------------------------------- */
+
+/** \name Mesh Topology Hashing
+ * \{ */
+
+/**
+ * This function computes a hash of current mesh's topology. Allows to detect 
any topology change.
+ *
+ * Similar to `BM_mesh_topology_hash()`.
+ * 
+ * \param mesh The Mesh.
+ * \return The hash, as an unsigned integer.
+ *
+ * \note We use vertex indices as core 'reference'.
+ */
+unsigned int BKE_mesh_topology_hash(Mesh *mesh)
+{
+       int me_idx, mp_idx;
+
+       BLI_HashMurmur2A mm2;
+
+       unsigned int seed = (unsigned int)mesh->totvert + (unsigned 
int)mesh->totedge +
+                           (unsigned int)mesh->totloop + (unsigned 
int)mesh->totpoly;
+
+       if (!seed) {
+               return seed;
+       }
+
+       if (mesh->totedge == 0) {
+               /* Cloud mesh, only vertices, totvert is good enough. */
+               return seed;
+       }
+
+       /* Init the murmur hash. */
+       BLI_hash_mm2a_init(&mm2, seed);
+
+       /* Compute edge topology, using only vert indices. */
+       for (me_idx = 0; me_idx < mesh->totedge; me_idx++) {
+               MEdge *me = &mesh->medge[me_idx];
+
+               /* Edge topology is fully defined by its two vertices. */
+               BLI_hash_mm2a_add_int(&mm2, (int)me->v1);
+               BLI_hash_mm2a_add_int(&mm2, (int)me->v2);
+       }
+
+       if (mesh->totpoly == 0) {
+               /* No poly (nor loop), we are done. */
+               return (unsigned int)BLI_hash_mm2a_end(&mm2);
+       }
+
+       /* Else, we have to check all polys too - it *is* possible to change 
topology
+        * without affecting edges nor changing numbers of 
verts/edges/loops/polys! */
+       for (mp_idx = 0; mp_idx < mesh->totpoly; mp_idx++) {
+               MPoly *mp = &mesh->mpoly[mp_idx];
+               int ml_idx = mp->loopstart;
+               const int ml_idx_end = mp->loopstart + mp->totloop;
+
+               /* Poly topology is fully defined by its vertices and their 
order in it. */
+               for (; ml_idx < ml_idx_end; ml_idx++) {
+                       MLoop *ml = &mesh->mloop[ml_idx];
+
+                       BLI_hash_mm2a_add_int(&mm2, (int)ml->v);
+               }
+       }
+
+       return (unsigned int)BLI_hash_mm2a_end(&mm2);
+}
diff --git a/source/blender/bmesh/intern/bmesh_queries.c 
b/source/blender/bmesh/intern/bmesh_queries.c
index 64df3af..09e4ffc 100644
--- a/source/blender/bmesh/intern/bmesh_queries.c
+++ b/source/blender/bmesh/intern/bmesh_queries.c
@@ -2354,6 +2354,8 @@ int BM_mesh_calc_edge_groups(BMesh *bm, int 
*r_groups_array, int (**r_group_inde
 /**
  * Calculate a hash of current topology.
  *
+ * Similar to `BKE_mesh_topology_hash()`.
+ *
  * \param bm The BMesh.
  * \return The hash, as an unsigned integer.
  *
@@ -2368,7 +2370,8 @@ unsigned int BM_mesh_topology_hash(BMesh *bm)
 
        BLI_HashMurmur2A mm2;
 
-       unsigned int seed = (unsigned int)(bm->totvert + bm->totedge + 
bm->totloop + bm->totface);
+       unsigned int seed = (unsigned int)bm->totvert + (unsigned 
int)bm->totedge +
+                           (unsigned int)bm->totloop + (unsigned 
int)bm->totface;
 
        if (!seed) {
                return seed;
@@ -2398,7 +2401,7 @@ unsigned int BM_mesh_topology_hash(BMesh *bm)
        }
 
        /* Else, we have to check all faces too - it *is* possible to change 
topology
-        * without affecting edges nor changing numbers of 
verts/edges/faces/loops! */
+        * without affecting edges nor changing numbers of 
verts/edges/loops/faces! */
        BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
                /* Face topology is fully defined by its vertices and their 
order in it. */
                BM_ITER_ELEM(l, &iter, f, BM_LOOPS_OF_FACE) {

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