Commit: 434087981aa26212b3b3b30f838f4ef87994b8df
Author: Campbell Barton
Date:   Mon Apr 6 14:54:28 2015 +1000
Branches: master
https://developer.blender.org/rB434087981aa26212b3b3b30f838f4ef87994b8df

Fix minor glitch getting depth from mouse cursor

===================================================================

M       source/blender/editors/space_view3d/view3d_edit.c

===================================================================

diff --git a/source/blender/editors/space_view3d/view3d_edit.c 
b/source/blender/editors/space_view3d/view3d_edit.c
index 671fc68..706cb51 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4709,8 +4709,8 @@ bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D 
*v3d,
        depth_close = view_autodist_depth_margin(ar, mval, 4);
 
        if (depth_close != FLT_MAX) {
-               cent[0] = (double)mval[0];
-               cent[1] = (double)mval[1];
+               cent[0] = (double)mval[0] + 0.5;
+               cent[1] = (double)mval[1] + 0.5;
 
                if (gluUnProject(cent[0], cent[1], depth_close,
                                 mats.modelview, mats.projection, (GLint 
*)mats.viewport, &p[0], &p[1], &p[2]))
@@ -4761,8 +4761,8 @@ bool ED_view3d_autodist_simple(ARegion *ar, const int 
mval[2], float mouse_world
        if (depth == FLT_MAX)
                return false;
 
-       cent[0] = (double)mval[0];
-       cent[1] = (double)mval[1];
+       cent[0] = (double)mval[0] + 0.5;
+       cent[1] = (double)mval[1] + 0.5;
 
        bgl_get_mats(&mats);

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