Commit: 434087981aa26212b3b3b30f838f4ef87994b8df
Author: Campbell Barton
Date: Mon Apr 6 14:54:28 2015 +1000
Branches: master
https://developer.blender.org/rB434087981aa26212b3b3b30f838f4ef87994b8df
Fix minor glitch getting depth from mouse cursor
===================================================================
M source/blender/editors/space_view3d/view3d_edit.c
===================================================================
diff --git a/source/blender/editors/space_view3d/view3d_edit.c
b/source/blender/editors/space_view3d/view3d_edit.c
index 671fc68..706cb51 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4709,8 +4709,8 @@ bool ED_view3d_autodist(Scene *scene, ARegion *ar, View3D
*v3d,
depth_close = view_autodist_depth_margin(ar, mval, 4);
if (depth_close != FLT_MAX) {
- cent[0] = (double)mval[0];
- cent[1] = (double)mval[1];
+ cent[0] = (double)mval[0] + 0.5;
+ cent[1] = (double)mval[1] + 0.5;
if (gluUnProject(cent[0], cent[1], depth_close,
mats.modelview, mats.projection, (GLint
*)mats.viewport, &p[0], &p[1], &p[2]))
@@ -4761,8 +4761,8 @@ bool ED_view3d_autodist_simple(ARegion *ar, const int
mval[2], float mouse_world
if (depth == FLT_MAX)
return false;
- cent[0] = (double)mval[0];
- cent[1] = (double)mval[1];
+ cent[0] = (double)mval[0] + 0.5;
+ cent[1] = (double)mval[1] + 0.5;
bgl_get_mats(&mats);
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs