Commit: 8cc475c40b8e0b316430b536dac7ca0251994124
Author: Campbell Barton
Date:   Mon Apr 6 15:53:06 2015 +1000
Branches: master
https://developer.blender.org/rB8cc475c40b8e0b316430b536dac7ca0251994124

Fix T43696: Baking tearing normals

Patch D1207 by @chrisr

===================================================================

M       source/blender/render/intern/source/zbuf.c

===================================================================

diff --git a/source/blender/render/intern/source/zbuf.c 
b/source/blender/render/intern/source/zbuf.c
index 7e8f0e3..be2927d 100644
--- a/source/blender/render/intern/source/zbuf.c
+++ b/source/blender/render/intern/source/zbuf.c
@@ -1513,7 +1513,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float 
*v1, float *v2, float *
        float x0, y0, x1, y1, x2, y2, z0, z1, z2;
        float u, v, uxd, uyd, vxd, vyd, uy0, vy0, xx1;
        const float *span1, *span2;
-       int x, y, sn1, sn2, rectx= zspan->rectx, my0, my2;
+       int i, j, x, y, sn1, sn2, rectx = zspan->rectx, my0, my2;
        
        /* init */
        zbuf_init_span(zspan);
@@ -1574,7 +1574,7 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, float 
*v1, float *v2, float *
                span2= zspan->span1+my2;
        }
        
-       for (y=my2; y>=my0; y--, span1--, span2--) {
+       for (i = 0, y = my2; y >= my0; i++, y--, span1--, span2--) {
                
                sn1= floor(*span1);
                sn2= floor(*span2);
@@ -1583,14 +1583,12 @@ void zspan_scanconvert(ZSpan *zspan, void *handle, 
float *v1, float *v2, float *
                if (sn2>=rectx) sn2= rectx-1;
                if (sn1<0) sn1= 0;
                
-               u= (double)sn1*uxd + uy0;
-               v= (double)sn1*vxd + vy0;
-               
-               for (x= sn1; x<=sn2; x++, u+=uxd, v+=vxd)
-                       func(handle, x, y, u, v);
+               u = (((double)sn1 * uxd) + uy0) - (i * uyd);
+               v = (((double)sn1 * vxd) + vy0) - (i * vyd);
                
-               uy0 -= uyd;
-               vy0 -= vyd;
+               for (j = 0, x = sn1; x <= sn2; j++, x++) {
+                       func(handle, x, y, u + (j * uxd), v + (j * vxd));
+               }
        }
 }

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