Commit: 70f8b5b1ff9867c14092b05a2f2f77b2f4a839ad
Author: Campbell Barton
Date:   Fri Jul 31 16:19:58 2015 +1000
Branches: master
https://developer.blender.org/rB70f8b5b1ff9867c14092b05a2f2f77b2f4a839ad

Don't calculate tessface before sculpting

===================================================================

M       source/blender/blenkernel/intern/paint.c

===================================================================

diff --git a/source/blender/blenkernel/intern/paint.c 
b/source/blender/blenkernel/intern/paint.c
index 76e56f0..328731a 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -763,18 +763,11 @@ void BKE_sculpt_update_mesh_elements(Scene *scene, Sculpt 
*sd, Object *ob,
                }
        }
 
-       /* BMESH ONLY --- at some point we should move sculpt code to use 
polygons only - but for now it needs tessfaces */
-       if (ss->bm) {
-               BKE_mesh_tessface_clear(me);
-       }
-       else {
-               BKE_mesh_tessface_ensure(me);
-       }
+       /* tessfaces aren't used and will become invalid */
+       BKE_mesh_tessface_clear(me);
 
-       if (!mmd) ss->kb = BKE_keyblock_from_object(ob);
-       else ss->kb = NULL;
+       ss->kb = (mmd == NULL) ? BKE_keyblock_from_object(ob) : NULL;
 
-       /* needs to be called after we ensure tessface */
        dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
 
        if (mmd) {

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to