Commit: 63215aea6fb7eb68281f618572024b4be6afb538
Author: Campbell Barton
Date:   Fri Jul 31 19:01:51 2015 +1000
Branches: master
https://developer.blender.org/rB63215aea6fb7eb68281f618572024b4be6afb538

Use looptri's for softbody face collision

===================================================================

M       source/blender/blenkernel/intern/softbody.c

===================================================================

diff --git a/source/blender/blenkernel/intern/softbody.c 
b/source/blender/blenkernel/intern/softbody.c
index 0044c8d..1e48cfd 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -100,7 +100,7 @@ typedef struct BodySpring {
 } BodySpring;
 
 typedef struct BodyFace {
-       int v1, v2, v3, v4;
+       int v1, v2, v3;
        float ext_force[3]; /* faces colliding */
        short flag;
 } BodyFace;
@@ -3095,24 +3095,32 @@ static void mesh_to_softbody(Scene *scene, Object *ob)
 static void mesh_faces_to_scratch(Object *ob)
 {
        SoftBody *sb= ob->soft;
-       Mesh *me= ob->data;
-       MFace *mface;
+       const Mesh *me = ob->data;
+       MLoopTri *looptri, *lt;
        BodyFace *bodyface;
        int a;
        /* alloc and copy faces*/
 
-       bodyface = sb->scratch->bodyface = 
MEM_mallocN(sizeof(BodyFace)*me->totface, "SB_body_Faces");
-       //memcpy(sb->scratch->mface, me->mface, sizeof(MFace)*me->totface);
-       mface = me->mface;
-       for (a=0; a<me->totface; a++, mface++, bodyface++) {
-               bodyface->v1 = mface->v1;
-               bodyface->v2 = mface->v2;
-               bodyface->v3 = mface->v3;
-               bodyface->v4 = mface->v4;
+       sb->scratch->totface = poly_to_tri_count(me->totpoly, me->totloop);
+       looptri = lt = MEM_mallocN(sizeof(*looptri) * sb->scratch->totface, 
__func__);
+       BKE_mesh_recalc_looptri(
+               me->mloop, me->mpoly,
+               me->mvert,
+               me->totloop, me->totpoly,
+               looptri);
+
+       bodyface = sb->scratch->bodyface = MEM_mallocN(sizeof(BodyFace) * 
sb->scratch->totface, "SB_body_Faces");
+
+       for (a = 0; a < sb->scratch->totface; a++, lt++, bodyface++) {
+               bodyface->v1 = me->mloop[lt->tri[0]].v;
+               bodyface->v2 = me->mloop[lt->tri[1]].v;
+               bodyface->v3 = me->mloop[lt->tri[2]].v;
+               zero_v3(bodyface->ext_force);
                bodyface->ext_force[0] = bodyface->ext_force[1] = 
bodyface->ext_force[2] = 0.0f;
-               bodyface->flag =0;
+               bodyface->flag = 0;
        }
-       sb->scratch->totface = me->totface;
+
+       MEM_freeN(looptri);
 }
 static void reference_to_scratch(Object *ob)
 {

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