Commit: 6b0544eaaf1cd08b43361d7b22500c6a29188560
Author: Sergey Sharybin
Date:   Tue Sep 8 11:29:14 2015 +0500
Branches: master
https://developer.blender.org/rB6b0544eaaf1cd08b43361d7b22500c6a29188560

Cycles: Update TODO, camera in volume is supported already

===================================================================

M       intern/cycles/render/shader.cpp

===================================================================

diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index d5f0da7..aba3e72 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -357,8 +357,8 @@ void ShaderManager::device_update_common(Device *device,
                                flag |= SD_HAS_ONLY_VOLUME;
 
                        /* todo: this could check more fine grained, to skip 
useless volumes
-                        * enclosed inside an opaque bsdf, although we still 
need to handle
-                        * the case with camera inside volumes too */
+                        * enclosed inside an opaque bsdf.
+                        */
                        flag |= SD_HAS_TRANSPARENT_SHADOW;
                }
                if(shader->heterogeneous_volume && 
shader->has_heterogeneous_volume)

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