Commit: 92d12ab38b6b643ac6264ed235eba4d16a97c1e2
Author: Sergey Sharybin
Date: Tue Sep 8 11:47:39 2015 +0500
Branches: master
https://developer.blender.org/rB92d12ab38b6b643ac6264ed235eba4d16a97c1e2
Cycles: Correction to integrator's transparent shadows
It was possible that deleting transparent BSDF from shader wouldn't
disable transparent shadows in integrator when doing viewport render.
===================================================================
M intern/cycles/render/integrator.cpp
===================================================================
diff --git a/intern/cycles/render/integrator.cpp
b/intern/cycles/render/integrator.cpp
index 465d7ea..9f8d5b5 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -100,6 +100,7 @@ void Integrator::device_update(Device *device, DeviceScene
*dscene, Scene *scene
* transparent shaders in the scene. Otherwise we can disable it
* to improve performance a bit. */
if(transparent_shadows) {
+ kintegrator->transparent_shadows = false;
foreach(Shader *shader, scene->shaders) {
/* keep this in sync with SD_HAS_TRANSPARENT_SHADOW in
shader.cpp */
if((shader->has_surface_transparent &&
shader->use_transparent_shadow) || shader->has_volume) {
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