Commit: f41a5c60a73d06d6cdfd41389fc9711decaf8933
Author: Sergey Sharybin
Date: Thu Feb 4 09:52:56 2016 +0100
Branches: master
https://developer.blender.org/rBf41a5c60a73d06d6cdfd41389fc9711decaf8933
Cycles: Make Christensen-Burley a default falloff function
===================================================================
M source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
===================================================================
diff --git
a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 8c83fa4..3fd3441 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -48,7 +48,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree
*UNUSED(ntree), bNo
{
/*bNodeSocket *sock;*/
- node->custom1 = SHD_SUBSURFACE_CUBIC;
+ node->custom1 = SHD_SUBSURFACE_BURLEY;
/*for (sock = node->inputs.first; sock; sock = sock->next) {
if (STREQ(sock->name, "Sharpness")) {
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