Commit: f41a5c60a73d06d6cdfd41389fc9711decaf8933
Author: Sergey Sharybin
Date:   Thu Feb 4 09:52:56 2016 +0100
Branches: master
https://developer.blender.org/rBf41a5c60a73d06d6cdfd41389fc9711decaf8933

Cycles: Make Christensen-Burley a default falloff function

===================================================================

M       source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c

===================================================================

diff --git 
a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c 
b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
index 8c83fa4..3fd3441 100644
--- a/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
+++ b/source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
@@ -48,7 +48,7 @@ static void node_shader_init_subsurface_scattering(bNodeTree 
*UNUSED(ntree), bNo
 {
        /*bNodeSocket *sock;*/
 
-       node->custom1 = SHD_SUBSURFACE_CUBIC;
+       node->custom1 = SHD_SUBSURFACE_BURLEY;
 
        /*for (sock = node->inputs.first; sock; sock = sock->next) {
                if (STREQ(sock->name, "Sharpness")) {

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